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Tupolev144

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  1. The problem with getFXLayer() is that it doesen work if particleTextureIndex is set.
  2. I am spawning 50 particles in a for loop when I do this the second time this happen. Where exactly is this limit and is it possible to expand it? (Sorry but I dont know very much about the particle engine and I dindnt work with it before)
  3. Ok I have a registered Entity which is spawning a Particle (EntityFX) like this FMLClientHandler.instance().getClient().getMinecraft().effectRenderer.addEffect(new EntitySpecialSmokeFX(this.worldObj, this.posX, this.posY, this.posZ, this.rand.nextGaussian() * 0.1D, this.motionY * (this.rand.nextGaussian() * 0.075D), this.rand.nextGaussian() * 0.1D)); That works fine but when I spawn the particles again (from another Entity) the particles that exist already despawn or becoming invisible(I dont know what exactly happen) but they are not visible any more. What can I do to fix that? (If you need code tell me which files you need) Thanks for answering!
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