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nat0875

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Posts posted by nat0875

  1. Hello, 

    I'm trying to implement an item into the game but it in my registry handler the second Deferred Registry is crossed out I don't know why I think this is what's causing the issue but I'm not sure?

     

    RegistryHandler:

    package narutoprivatemod.util.items;
    
    import narutoprivatemod.narutoprivatemod;
    import net.minecraft.item.Item;
    import net.minecraftforge.fml.RegistryObject;
    import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
    import net.minecraftforge.registries.DeferredRegister;
    import net.minecraftforge.registries.ForgeRegistries;
    
    public class RegistryHandler {
    
        public static final DeferredRegister<Item> ITEMS = new DeferredRegister<>(ForgeRegistries.ITEMS, narutoprivatemod.MOD_ID);
    
        public static void init() {
            ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
        }
    
        // only items go here
        public static final RegistryObject<Item> RASENGAN_SKILL_LERNER = ITEMS.register("Rasengan_Skill_Lerner", ItemBase::new);
    }

    ItemBase:

    package narutoprivatemod.util.items;
    
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemGroup;
    
    public class ItemBase extends Item {
    
        public ItemBase() {
            super(new Item.Properties().group(ItemGroup.MATERIALS));
        }
    }

    Main mod class:

    package narutoprivatemod;
    
    
    
    import narutoprivatemod.util.items.RegistryHandler;
    import net.minecraftforge.common.MinecraftForge;
    import net.minecraftforge.fml.common.Mod;
    import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
    import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
    import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
    import org.apache.logging.log4j.LogManager;
    import org.apache.logging.log4j.Logger;
    
    
    
    
    @Mod("narutoprivatemod")
    public class narutoprivatemod {
    
        private static final Logger LOGGER  = LogManager.getLogger();
        public static final String MOD_ID = "narutoprivatemod";
    
        public narutoprivatemod() {
            FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
            FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);
    
            RegistryHandler.init();
    
    
            MinecraftForge.EVENT_BUS.register(this);
    
        }
    
        private void setup(final FMLCommonSetupEvent event) { }
    
    
        private void doClientStuff(final FMLClientSetupEvent event) { }
    }
  2. 17 hours ago, ChampionAsh5357 said:

    We're not here to give you an exact solution but the tools you need to solve the problem yourself. The more specific you can be, the better help we can provide. If you can, show examples of what you have coded so far and what parts you are unsure on how to do so we may elaborate on that part.

     

    Basically, tell us exactly how we can help and we will give you the information necessary to succeed in that ideal if possible and applicable to the standards.

    thank you so much will do

  3. hey I switched from 1.7 recently to 1.15.2 and am trying to set up a very basic event to print in chat but what do i need to to put in my mod class to launch this event?

     

    Event Handler:

    package NarutoPrivateMod;
    
    import net.minecraftforge.event.entity.player.EntityItemPickupEvent;
    import net.minecraftforge.eventbus.api.SubscribeEvent;
    
    public class narutoEventHandler {
        @SubscribeEvent
        public void pickupItem(EntityItemPickupEvent event) {
            System.out.println("Naruto test #1");
        }
    }

    Main Class:

    package NarutoPrivateMod;
    
    
    import net.minecraftforge.fml.common.Mod;
    
    @Mod(narutoprivatemod.MOD_ID)
    
    public class narutoprivatemod {
    
        public static final String MOD_ID = "narutoprivatemod";
    
    }

    (very basic ik just switched from 1.7 and mcreator so lmao)

  4. import net.minecraft.client.model.ModelBiped;
    import net.minecraft.client.renderer.entity.RenderPlayer;
    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.util.ResourceLocation;

    import org.lwjgl.opengl.GL11;


    public class RenderTutorialPlayer extends RenderPlayer{

    public ResourceLocation texture = new ResourceLocation("minecraft:sharingan.png");
    public ModelBiped tutModel;
    public RenderTutorialPlayer() {
    super();
    this.mainModel = new ModelBiped(0.0F);
    this.modelBipedMain = (ModelBiped) this.mainModel;
    this.modelArmorChestplate = new ModelBiped(1.0F);
    this.modelArmor = new ModelBiped(0.5F);
    this.tutModel = new ModelBiped(0.5f);
    if(Conditions for the overlay to be rendered){
    @Override
    public void renderModel(EntityLivingBase entity, float par2, float par3, float par4, float par5, float par6, float par7){
    super.renderModel(entity, par2, par3, par4, par5, par6, par7);
    {
    ModelBiped modelBiped;
    for (int i = 0; i < 4; ++i)
    {
    modelBiped = this.tutModel;

    GL11.glColor4f(1, 1, 1, 1);
    this.bindTexture(texture);
    modelBiped.bipedHead.showModel = i == 0;
    modelBiped.bipedHeadwear.showModel = i == 0;
    modelBiped.bipedBody.showModel = i == 1 || i == 2;
    modelBiped.bipedRightArm.showModel = i == 1;
    modelBiped.bipedLeftArm.showModel = i == 1;
    modelBiped.bipedRightLeg.showModel = i == 2 || i == 3;
    modelBiped.bipedLeftLeg.showModel = i == 2 || i == 3;
    modelBiped.onGround = this.mainModel.onGround;
    modelBiped.isRiding = this.mainModel.isRiding;
    modelBiped.isChild = this.mainModel.isChild;
    if (this.mainModel instanceof ModelBiped)
    {
    modelBiped.heldItemLeft = ((ModelBiped) this.mainModel).heldItemLeft;
    modelBiped.heldItemRight = ((ModelBiped) this.mainModel).heldItemRight;
    modelBiped.isSneak = ((ModelBiped) this.mainModel).isSneak;
    modelBiped.aimedBow = ((ModelBiped) this.mainModel).aimedBow;
    }
    modelBiped.setLivingAnimations(entity, par2, par3, 0.0F);
    modelBiped.render(entity, par2, par3, par4, par5, par6, par7);

    // Start alpha render
    GL11.glDisable(GL11.GL_LIGHTING);
    this.bindTexture(texture);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glAlphaFunc(GL11.GL_GREATER, 0.0F);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    float time = entity.ticksExisted / 10.0F;
    float sTime = (float) Math.sin(time) * 0.5F + 0.5F;

    float r = 0.2F * sTime;
    float g = 1.0F * sTime;
    float b = 0.2F * sTime;


    modelBiped.render(entity, par2, par3, par4, par5, par6, par7);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glColor4f(1, 1, 1, 1);
    GL11.glEnable(GL11.GL_LIGHTING);

    }
    }

    }


    }

  5. package net.minecraft.src;
    
    public class ModelNew extends ModelBase
    {
      //fields
        ModelRenderer head;
        ModelRenderer body;
        ModelRenderer rightarm;
        ModelRenderer leftarm;
        ModelRenderer rightleg;
        ModelRenderer leftleg;
        ModelRenderer Top_Left_Cage_;
        ModelRenderer Top_Right_Cage;
        ModelRenderer Top_Back_Cage;
        ModelRenderer Middle_Right_Cage;
        ModelRenderer Middle_Left_Cage;
        ModelRenderer Back_Middle_Cage;
        ModelRenderer Back_Bottom_Cage;
        ModelRenderer Bottom_Left_Cage;
        ModelRenderer Bottom_Right_Cage;
        ModelRenderer Top_Front_Cage_Right;
        ModelRenderer Top_Front_Cage_Left;
        ModelRenderer Middle_Front_Cage_Left;
        ModelRenderer Middle_Front_Cage_Right;
        ModelRenderer Bottom_Front_Cage_Right;
        ModelRenderer Bottom_Front_Cage_Left;
        ModelRenderer Neck;
        ModelRenderer 1nd_Top_Left_Cage_;
        ModelRenderer 1nd_Top__Right_Cage;
        ModelRenderer 1nd_Top_Back_Right_Cage;
        ModelRenderer 1nd_Top_Back_Left_Cage;
        ModelRenderer 2nd_Middle_Back_Left_Cage;
        ModelRenderer 2nd_Top_Left_Cage_;
        ModelRenderer 2nd_Middle_Back_Right_Cage;
        ModelRenderer 2nd_Top_Right_Cage_;
      
      public ModelNew()
      {
        textureWidth = 64;
        textureHeight = 64;
        
          head = new ModelRenderer(this, 0, 0);
          head.addBox(-4F, -8F, -4F, 8, 8, 8);
          head.setRotationPoint(0F, 0F, 0F);
          head.setTextureSize(64, 64);
          head.mirror = true;
          setRotation(head, 0F, 0F, 0F);
          body = new ModelRenderer(this, 16, 16);
          body.addBox(-4F, 0F, -2F, 8, 12, 4);
          body.setRotationPoint(0F, 0F, 0F);
          body.setTextureSize(64, 64);
          body.mirror = true;
          setRotation(body, 0F, 0F, 0F);
          rightarm = new ModelRenderer(this, 40, 16);
          rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
          rightarm.setRotationPoint(-5F, 2F, 0F);
          rightarm.setTextureSize(64, 64);
          rightarm.mirror = true;
          setRotation(rightarm, 0F, 0F, 0F);
          leftarm = new ModelRenderer(this, 40, 16);
          leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
          leftarm.setRotationPoint(5F, 2F, 0F);
          leftarm.setTextureSize(64, 64);
          leftarm.mirror = true;
          setRotation(leftarm, 0F, 0F, 0F);
          rightleg = new ModelRenderer(this, 0, 16);
          rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
          rightleg.setRotationPoint(-2F, 12F, 0F);
          rightleg.setTextureSize(64, 64);
          rightleg.mirror = true;
          setRotation(rightleg, 0F, 0F, 0F);
          leftleg = new ModelRenderer(this, 0, 16);
          leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
          leftleg.setRotationPoint(2F, 12F, 0F);
          leftleg.setTextureSize(64, 64);
          leftleg.mirror = true;
          setRotation(leftleg, 0F, 0F, 0F);
          Top_Left_Cage_ = new ModelRenderer(this, 0, 0);
          Top_Left_Cage_.addBox(0F, 0F, 0F, 1, 2, 17);
          Top_Left_Cage_.setRotationPoint(-11F, 0F, -6F);
          Top_Left_Cage_.setTextureSize(64, 64);
          Top_Left_Cage_.mirror = true;
          setRotation(Top_Left_Cage_, 0F, 0F, 0F);
          Top_Right_Cage = new ModelRenderer(this, 0, 0);
          Top_Right_Cage.addBox(0F, 0F, 0F, 1, 2, 17);
          Top_Right_Cage.setRotationPoint(10F, 0F, -6F);
          Top_Right_Cage.setTextureSize(64, 64);
          Top_Right_Cage.mirror = true;
          setRotation(Top_Right_Cage, 0F, 0F, 0F);
          Top_Back_Cage = new ModelRenderer(this, 0, 0);
          Top_Back_Cage.addBox(0F, 0F, 0F, 22, 2, 1);
          Top_Back_Cage.setRotationPoint(-11F, 0F, 11F);
          Top_Back_Cage.setTextureSize(64, 64);
          Top_Back_Cage.mirror = true;
          setRotation(Top_Back_Cage, 0F, 0F, 0F);
          Middle_Right_Cage = new ModelRenderer(this, 0, 0);
          Middle_Right_Cage.addBox(0F, 0F, 0F, 1, 2, 17);
          Middle_Right_Cage.setRotationPoint(10F, 6F, -6F);
          Middle_Right_Cage.setTextureSize(64, 64);
          Middle_Right_Cage.mirror = true;
          setRotation(Middle_Right_Cage, 0F, 0F, 0F);
          Middle_Left_Cage = new ModelRenderer(this, 0, 0);
          Middle_Left_Cage.addBox(0F, 0F, 0F, 1, 2, 17);
          Middle_Left_Cage.setRotationPoint(-11F, 6F, -6F);
          Middle_Left_Cage.setTextureSize(64, 64);
          Middle_Left_Cage.mirror = true;
          setRotation(Middle_Left_Cage, 0F, 0F, 0F);
          Back_Middle_Cage = new ModelRenderer(this, 0, 0);
          Back_Middle_Cage.addBox(0F, 0F, 0F, 22, 2, 1);
          Back_Middle_Cage.setRotationPoint(-11F, 6F, 11F);
          Back_Middle_Cage.setTextureSize(64, 64);
          Back_Middle_Cage.mirror = true;
          setRotation(Back_Middle_Cage, 0F, 0F, 0F);
          Back_Bottom_Cage = new ModelRenderer(this, 0, 0);
          Back_Bottom_Cage.addBox(0F, 0F, 0F, 22, 2, 1);
          Back_Bottom_Cage.setRotationPoint(-11F, 12F, 11F);
          Back_Bottom_Cage.setTextureSize(64, 64);
          Back_Bottom_Cage.mirror = true;
          setRotation(Back_Bottom_Cage, 0F, 0F, 0F);
          Bottom_Left_Cage = new ModelRenderer(this, 0, 0);
          Bottom_Left_Cage.addBox(0F, 0F, 0F, 1, 2, 17);
          Bottom_Left_Cage.setRotationPoint(-11F, 12F, -6F);
          Bottom_Left_Cage.setTextureSize(64, 64);
          Bottom_Left_Cage.mirror = true;
          setRotation(Bottom_Left_Cage, 0F, 0F, 0F);
          Bottom_Right_Cage = new ModelRenderer(this, 0, 0);
          Bottom_Right_Cage.addBox(0F, 0F, 0F, 1, 2, 17);
          Bottom_Right_Cage.setRotationPoint(10F, 12F, -6F);
          Bottom_Right_Cage.setTextureSize(64, 64);
          Bottom_Right_Cage.mirror = true;
          setRotation(Bottom_Right_Cage, 0F, 0F, 0F);
          Top_Front_Cage_Right = new ModelRenderer(this, 0, 0);
          Top_Front_Cage_Right.addBox(0F, 0F, 0F, 5, 2, 1);
          Top_Front_Cage_Right.setRotationPoint(5F, 0F, -6F);
          Top_Front_Cage_Right.setTextureSize(64, 64);
          Top_Front_Cage_Right.mirror = true;
          setRotation(Top_Front_Cage_Right, 0F, 0F, 0F);
          Top_Front_Cage_Left = new ModelRenderer(this, 0, 0);
          Top_Front_Cage_Left.addBox(0F, 0F, 0F, 5, 2, 1);
          Top_Front_Cage_Left.setRotationPoint(-10F, 0F, -6F);
          Top_Front_Cage_Left.setTextureSize(64, 64);
          Top_Front_Cage_Left.mirror = true;
          setRotation(Top_Front_Cage_Left, 0F, 0F, 0F);
          Middle_Front_Cage_Left = new ModelRenderer(this, 0, 0);
          Middle_Front_Cage_Left.addBox(0F, 0F, 0F, 5, 2, 1);
          Middle_Front_Cage_Left.setRotationPoint(-11F, 6F, -6F);
          Middle_Front_Cage_Left.setTextureSize(64, 64);
          Middle_Front_Cage_Left.mirror = true;
          setRotation(Middle_Front_Cage_Left, 0F, 0F, 0F);
          Middle_Front_Cage_Right = new ModelRenderer(this, 0, 0);
          Middle_Front_Cage_Right.addBox(0F, 0F, 0F, 5, 2, 1);
          Middle_Front_Cage_Right.setRotationPoint(5F, 6F, -6F);
          Middle_Front_Cage_Right.setTextureSize(64, 64);
          Middle_Front_Cage_Right.mirror = true;
          setRotation(Middle_Front_Cage_Right, 0F, 0F, 0F);
          Bottom_Front_Cage_Right = new ModelRenderer(this, 0, 0);
          Bottom_Front_Cage_Right.addBox(0F, 0F, 0F, 6, 2, 1);
          Bottom_Front_Cage_Right.setRotationPoint(5F, 12F, -7F);
          Bottom_Front_Cage_Right.setTextureSize(64, 64);
          Bottom_Front_Cage_Right.mirror = true;
          setRotation(Bottom_Front_Cage_Right, 0F, 0F, 0F);
          Bottom_Front_Cage_Left = new ModelRenderer(this, 0, 0);
          Bottom_Front_Cage_Left.addBox(0F, 0F, 0F, 6, 2, 1);
          Bottom_Front_Cage_Left.setRotationPoint(-11F, 12F, -7F);
          Bottom_Front_Cage_Left.setTextureSize(64, 64);
          Bottom_Front_Cage_Left.mirror = true;
          setRotation(Bottom_Front_Cage_Left, 0F, 0F, 0F);
          Neck.mirror = true;
          Neck = new ModelRenderer(this, 0, 0);
          Neck.addBox(0F, 0F, 0F, 6, 37, 1);
          Neck.setRotationPoint(-3F, -23F, 11.9F);
          Neck.setTextureSize(64, 64);
          Neck.mirror = true;
          setRotation(Neck, 0F, 0F, 0F);
          Neck.mirror = false;
          1nd_Top_Left_Cage_ = new ModelRenderer(this, 0, 0);
          1nd_Top_Left_Cage_.addBox(0F, 0F, 0F, 1, 2, 17);
          1nd_Top_Left_Cage_.setRotationPoint(-17F, -10F, -13.1F);
          1nd_Top_Left_Cage_.setTextureSize(64, 64);
          1nd_Top_Left_Cage_.mirror = true;
          setRotation(1nd_Top_Left_Cage_, 0F, -0.0743572F, 0F);
          1nd_Top__Right_Cage = new ModelRenderer(this, 0, 0);
          1nd_Top__Right_Cage.addBox(0F, 0F, 0F, 1, 2, 17);
          1nd_Top__Right_Cage.setRotationPoint(16F, -10F, -10F);
          1nd_Top__Right_Cage.setTextureSize(64, 64);
          1nd_Top__Right_Cage.mirror = true;
          setRotation(1nd_Top__Right_Cage, 0F, 0.0743572F, 0F);
          1nd_Top_Back_Right_Cage = new ModelRenderer(this, 0, 0);
          1nd_Top_Back_Right_Cage.addBox(0F, 0F, 0F, 1, 2, 17);
          1nd_Top_Back_Right_Cage.setRotationPoint(18F, -10F, 7F);
          1nd_Top_Back_Right_Cage.setTextureSize(64, 64);
          1nd_Top_Back_Right_Cage.mirror = true;
          setRotation(1nd_Top_Back_Right_Cage, 0F, -1.188569F, 0F);
          1nd_Top_Back_Left_Cage = new ModelRenderer(this, 0, 0);
          1nd_Top_Back_Left_Cage.addBox(0F, 0F, 0F, 1, 2, 17);
          1nd_Top_Back_Left_Cage.setRotationPoint(-18F, -10F, 5F);
          1nd_Top_Back_Left_Cage.setTextureSize(64, 64);
          1nd_Top_Back_Left_Cage.mirror = true;
          setRotation(1nd_Top_Back_Left_Cage, 0F, 1.025813F, 0F);
          2nd_Middle_Back_Left_Cage = new ModelRenderer(this, 0, 0);
          2nd_Middle_Back_Left_Cage.addBox(0F, 0F, 0F, 1, 2, 28);
          2nd_Middle_Back_Left_Cage.setRotationPoint(-1F, -25F, 12F);
          2nd_Middle_Back_Left_Cage.setTextureSize(64, 64);
          2nd_Middle_Back_Left_Cage.mirror = true;
          setRotation(2nd_Middle_Back_Left_Cage, 0F, -2.230717F, 0F);
          2nd_Top_Left_Cage_ = new ModelRenderer(this, 0, 0);
          2nd_Top_Left_Cage_.addBox(0F, 0F, 0F, 1, 2, 17);
          2nd_Top_Left_Cage_.setRotationPoint(-23F, -25F, -21F);
          2nd_Top_Left_Cage_.setTextureSize(64, 64);
          2nd_Top_Left_Cage_.mirror = true;
          setRotation(2nd_Top_Left_Cage_, 0F, -0.1487144F, 0F);
          2nd_Middle_Back_Right_Cage = new ModelRenderer(this, 0, 0);
          2nd_Middle_Back_Right_Cage.addBox(0F, 0F, 0F, 1, 2, 28);
          2nd_Middle_Back_Right_Cage.setRotationPoint(2F, -25F, 13F);
          2nd_Middle_Back_Right_Cage.setTextureSize(64, 64);
          2nd_Middle_Back_Right_Cage.mirror = true;
          setRotation(2nd_Middle_Back_Right_Cage, 0F, 2.230723F, 0F);
          2nd_Top_Right_Cage_ = new ModelRenderer(this, 0, 0);
          2nd_Top_Right_Cage_.addBox(0F, 0F, 0F, 1, 2, 17);
          2nd_Top_Right_Cage_.setRotationPoint(23F, -25F, -20F);
          2nd_Top_Right_Cage_.setTextureSize(64, 64);
          2nd_Top_Right_Cage_.mirror = true;
          setRotation(2nd_Top_Right_Cage_, 0F, 0.1115358F, 0F);
      }
      
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
      {
        super.render(entity, f, f1, f2, f3, f4, f5);
        setRotationAngles(f, f1, f2, f3, f4, f5, entity);
        head.render(f5);
        body.render(f5);
        rightarm.render(f5);
        leftarm.render(f5);
        rightleg.render(f5);
        leftleg.render(f5);
        Top_Left_Cage_.render(f5);
        Top_Right_Cage.render(f5);
        Top_Back_Cage.render(f5);
        Middle_Right_Cage.render(f5);
        Middle_Left_Cage.render(f5);
        Back_Middle_Cage.render(f5);
        Back_Bottom_Cage.render(f5);
        Bottom_Left_Cage.render(f5);
        Bottom_Right_Cage.render(f5);
        Top_Front_Cage_Right.render(f5);
        Top_Front_Cage_Left.render(f5);
        Middle_Front_Cage_Left.render(f5);
        Middle_Front_Cage_Right.render(f5);
        Bottom_Front_Cage_Right.render(f5);
        Bottom_Front_Cage_Left.render(f5);
        Neck.render(f5);
        1nd_Top_Left_Cage_.render(f5);
        1nd_Top__Right_Cage.render(f5);
        1nd_Top_Back_Right_Cage.render(f5);
        1nd_Top_Back_Left_Cage.render(f5);
        2nd_Middle_Back_Left_Cage.render(f5);
        2nd_Top_Left_Cage_.render(f5);
        2nd_Middle_Back_Right_Cage.render(f5);
        2nd_Top_Right_Cage_.render(f5);
      }
      
      private void setRotation(ModelRenderer model, float x, float y, float z)
      {
        model.rotateAngleX = x;
        model.rotateAngleY = y;
        model.rotateAngleZ = z;
      }
      
      public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
      {
        super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
      }
    
    }
    
  6. iv tried using this code that i found online from 2015 but nothing works (1.7.10)

     

     

    package mod.mcreator;

    import net.minecraft.client.model.ModelBiped;
    import net.minecraft.client.renderer.entity.RenderPlayer;
    import net.minecraft.entity.EntityLivingBase;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.util.ResourceLocation;

    import org.lwjgl.opengl.GL11;


    public class RenderTutorialPlayer extends RenderPlayer{

    public ResourceLocation texture = new ResourceLocation("testMod:textures/sharingan.png");
    public ModelBiped tutModel;
    public RenderTutorialPlayer() {
    super();
    this.mainModel = new ModelBiped(0.0F);
    this.modelBipedMain = (ModelBiped) this.mainModel;
    this.modelArmorChestplate = new ModelBiped(1.0F);
    this.modelArmor = new ModelBiped(0.5F);
    this.tutModel = new ModelBiped(0.5f);
    }
    @Override
    public void renderModel(EntityLivingBase entity, float par2, float par3, float par4, float par5, float par6, float par7){
    super.renderModel(entity, par2, par3, par4, par5, par6, par7);
    {
    ModelBiped modelBiped;
    for (int i = 0; i < 4; ++i)
    {

     

    :yes I have set up the client proxy
    modelBiped = this.tutModel;

    GL11.glColor4f(1, 1, 1, 1);
    this.bindTexture(texture);
    modelBiped.bipedHead.showModel = i == 0;
    modelBiped.bipedHeadwear.showModel = i == 0;
    modelBiped.bipedBody.showModel = i == 1 || i == 2;
    modelBiped.bipedRightArm.showModel = i == 1;
    modelBiped.bipedLeftArm.showModel = i == 1;
    modelBiped.bipedRightLeg.showModel = i == 2 || i == 3;
    modelBiped.bipedLeftLeg.showModel = i == 2 || i == 3;
    modelBiped.onGround = this.mainModel.onGround;
    modelBiped.isRiding = this.mainModel.isRiding;
    modelBiped.isChild = this.mainModel.isChild;
    if (this.mainModel instanceof ModelBiped)
    {
    modelBiped.heldItemLeft = ((ModelBiped) this.mainModel).heldItemLeft;
    modelBiped.heldItemRight = ((ModelBiped) this.mainModel).heldItemRight;
    modelBiped.isSneak = ((ModelBiped) this.mainModel).isSneak;
    modelBiped.aimedBow = ((ModelBiped) this.mainModel).aimedBow;
    }
    modelBiped.setLivingAnimations(entity, par2, par3, 0.0F);
    modelBiped.render(entity, par2, par3, par4, par5, par6, par7);

    // Start alpha render
    GL11.glDisable(GL11.GL_LIGHTING);
    this.bindTexture(texture);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glAlphaFunc(GL11.GL_GREATER, 0.0F);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    float time = entity.ticksExisted / 10.0F;
    float sTime = (float) Math.sin(time) * 0.5F + 0.5F;

    float r = 0.2F * sTime;
    float g = 1.0F * sTime;
    float b = 0.2F * sTime;


    modelBiped.render(entity, par2, par3, par4, par5, par6, par7);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glColor4f(1, 1, 1, 1);
    GL11.glEnable(GL11.GL_LIGHTING);

    }
    }

    }


    }

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