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Piscesdan

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  1. As the title says, I'm making a mod that has bonus content if another mod is installed. But it's not required. How do I set the build.gradle up in this case? I assume I need to include that mod in some way so that the compiler can recognize the functions and objects.
  2. Oh hey, it worked. Also, the dependencies weren't 100% correct. I updated the paste if anyone's interested (i cleaned the file up a bit as well). Also, do I need to keep anything in mind, when compiling it to a jar? Due to the flat dir, that is. But thank you both.
  3. https://github.com/PiscesdanAT/AquaticAstral Thank you for your continued patience.
  4. I either did this wrong or it didn't work. I updated the pastes.
  5. Does the one at the very top under buildscript not count?
  6. Ah, here we go. Had to update IntelliJ first. Edit: Paste has been removed.
  7. It just expands the tree. Is this what you need? (I added the new screenshot at the bottom)
  8. I'm trying to create a small add-on for Astral Sorcery. However, I get the following error message when syncing the gradle project: org.gradle.internal.resolve.ModuleVersionNotFoundException: Could not find net.minecraftforge:forge:1.15.2-31.2.35_mapped_snapshot_20200514-1.15.1_at_d367e68c23d19e1c1bb06234ecb5e3d6785fe984 Here's my build.gradle file. And here's a screenshot in case it wasn't exactly clear when the error is occuring. Any help would be greatly appreciated.

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