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About rainbain

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    Tree Puncher

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  1. So I had no clue what topic to put this under because its not really modding with forge but modding forge itself. So I have terrain generation mods that are only server side and Bungeecord that has Geyser packet translator so people on bedrock edition can play as well, but when a bedrock player connects it gets a unknown packet error. I tested the proxy on a Spigot server verifying it was forge. With no mods installed I still get the error. I got a wireshark log of it all and I found the packet where it aborts the connection due to the invalid packet but I have no clue how to stop it. When I s
  2. Yes, I can see the change graphically but there bounding box does not follow it. In the vertex shade I have some super efficient code that warps the shape of the terrain but thats only on the gpu. I have no code currently doing the physics aspect as I want to have a method that does not use asm, so I ask for help for ways to do it without asm as I am out of ideas. I am going to implement the asm method but I really want a better method of doing it.
  3. Hello, I had a idea for a mod but it requires the physics between a entity and a block to be changed, and I have a decent amount of forge experience but could not think of a scalable method without using asm. I really want to stay as far away as possible from asm, so I wanted to know if there is any good ways to do it. The hopeful end result it to be able to do a transformation across the entire terrain and make it so that entitys do not glitch threw the ground when I do it. I have a working version that works graphically but not for actual game physics. This is my first time posting of these
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