Jump to content
  • Home
  • Files
  • Docs
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • isaiah0311

isaiah0311

Members
 View Profile  See their activity
  • Content Count

    8
  • Joined

    October 30, 2020
  • Last visited

    November 5, 2020

Community Reputation

0 Neutral

About isaiah0311

  • Rank
    Tree Puncher
  1. isaiah0311

    [1.16.3] Custom Ore Generation

    isaiah0311 posted a topic in Modder Support

    From what I've seen, ore generation has changed from 1.16.1 to 1.16.3. Can anyone point me in the right direction for solving this in 1.16.3? A link to a tutorial or a repo with an example I could look over maybe. Anything helps. Thanks in advance! Isaiah
    • November 3, 2020
    • 3 replies
  2. isaiah0311

    [1.16] Custom Commands

    isaiah0311 posted a topic in Modder Support

    So I've looked into implementing custom commands but I've only found older tutorials for 1.12 or 1.14 and they don't work. How would I go about doing this in 1.16? Thanks in advance! Isaiah
    • November 1, 2020
    • 2 replies
  3. isaiah0311

    [1.16] Bed Explosions

    isaiah0311 replied to isaiah0311's topic in Modder Support

    I got it working. Thank you to everyone!
    • October 31, 2020
    • 7 replies
  4. isaiah0311

    [1.16] Bed Explosions

    isaiah0311 replied to isaiah0311's topic in Modder Support

    Alright so I found the onBlockActivated() in BedBlock. I see that the line to cause the explosion is inside an if statement that calls a boolean function but its obfuscated so I don't know exactly what is going on. public static boolean func_235330_a_(World world) { return world.func_230315_m_().func_241510_j_(); } I'm assuming that this will return true or false based on if the player is allowed to sleep or not in the current world. So maybe I could override this to always return false, but I'm not sure how I can do that. I can't just change the minecraft source code because that will only effect my game and not every one else's. So where in the mod code can I override this?
    • October 31, 2020
    • 7 replies
  5. isaiah0311

    [1.16] Modify Day/Night Cycle

    isaiah0311 posted a topic in Modder Support

    Is there any way I can change the time for a day and a night? Preferably independently so that day is x minutes but night is y minutes. I've read that some people modify tick rates but I don't want to resort to that if it will give strange results with blocks that depend on ticks. Thank you in advance! Isaiah
    • October 31, 2020
  6. isaiah0311

    [1.16] Bed Explosions

    isaiah0311 replied to isaiah0311's topic in Modder Support

    Sorry, I'm new to this. Where could I find the code associated with bed explosions? I'm guessing in some player or bed class, but where could I find those?
    • October 31, 2020
    • 7 replies
  7. isaiah0311

    [1.16] Bed Explosions

    isaiah0311 posted a topic in Modder Support

    How would I go about making beds explode in the overworld. I want to make it so the player can't skip night or set a spawn point. Thanks in advance! Isaiah
    • October 31, 2020
    • 7 replies
  8. isaiah0311 isaiah0311 joined the community October 30, 2020
  9. isaiah0311

    [1.16] Update Vanilla AI

    isaiah0311 posted a topic in Modder Support

    So I just recently got into modding. I do have Java experience so I'm not completely lost. Basically I want creepers to target the player and if they can't reach the player (blocked by a wall) they blow up anyways, making a hole in the wall for other mobs to use. I've tried looking at other mods that have similar ideas but I can't figure out how they did it. Thank you, Isaiah
    • October 30, 2020
    • 1 reply
  • All Activity
  • Home
  • isaiah0311
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community