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GamingTiger101

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About GamingTiger101

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    Tree Puncher

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  1. Thanks for the help. I changed the Dist.CLIENT to Dist.DEDICATED_SERVER. Also I changed the LivingEquipmentChangeEvent event to LivingEquipmentChangeEvent equippmentChangeEvent and it only happens when it is an armor change now, thanks for the help
  2. I created a custom armor effect using this code right here: https://pastebin.com/Jy86Z18K. It is supposed to give me triple health when I have the full set, but every time I switch the item I am holding, or change the amount of items I am holding, the health resets to its basic amount. Can someone help me solve why this is happening?
  3. I have solved the problem and I am posting the solution in case anyone else needs help. You always want to check the ENTIRE log, because I found this series of logging: https://pastebin.com/6cUaaCiF This told me that I had to create another series of directories in "models". One called "Item", the other called "Block" After moving all files into their respective places, the code ran fine
  4. https://pastebin.com/NAkvkBZD The textures are not loading in the world. It is a problem caused by the textures being in the "minecraft" (minecraft:textures/models/armor/witherite_layer_2.png"), but I do not know how to solve this issue
  5. I do not know how to move the textures into withercraft and from the minecraft folder. Please help me. I have solved this issue before and I know that it is not to hard solve, but it has been a while and I did not document how I fixed it.
  6. So I am trying to make a furnace that smelts 4X as fast as normal, but I can't figure out how to insert it into my registry handler. Here is my code for my registry handler right now, I believe I have everything except for the end: package com.gamingtiger.infiniteores.util; import com.gamingtiger.infiniteores.InfiniteOresMod; import com.gamingtiger.infiniteores.armor.ModArmorMaterial; import com.gamingtiger.infiniteores.blocks.*; import com.gamingtiger.infiniteores.items.ItemBase; import com.gamingtiger.infiniteores.inventory.*; import com.gamingtiger.infiniteores.tools.*; import net.mine
  7. I reran the terminal for the client run configurations and it didn't change
  8. My minecraft keeps 'crashing,' but it shows a screen that says: " Mod gttaa requires Minecraft 1.16.4 currently, minecraft is 1.16.1 " Can someone please help me understand what the problem is with my code? This is my build.gradle after updating: buildscript { repositories { maven { url = 'https://files.minecraftforge.net/maven' } jcenter() mavenCentral() } dependencies { classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true } } apply plugin: 'net.minecraftforge.
  9. I am having trouble figuring out the file format to make my code in. I have the code I need and customized it to my setting with Custom Armor Effects, but I am unsure where I should put my code or in what format it needs to be in. Should it go in my world customization folder or add it to my armor folder and what format?
  10. It says that the file is read only, so I can't edit the mappings
  11. Where can I find those attributes, I looked but don't know where to find it
  12. I am using forge version 1.16.1-32.0.63 and I wanted to create my own custom entity. I did not know how to set the mutable attributes, so I looked it up, but every search directed me to roughly the same code: package com.gamingtiger.gttaa.entities; import com.sun.org.apache.xml.internal.utils.MutableAttrListImpl; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityType; import net.minecraft.entity.MobEntity; import net.minecraft.entity.ai.attributes.Attribute; import net.minecraft.entity.ai.attributes.AttributeModifierMap; import net.minecraft.nbt.CompoundNBT; imp
  13. Why does it say this is deprecated on all of the .effects? public class EmeraldApple extends Item { public EmeraldApple() { super(new Item.Properties() .group(GamingTigersCrazyToolsAndArmor.TAB) .food(new Food.Builder() .hunger(6) .saturation(3.0f) .effect(new EffectInstance(Effects.HASTE, 2400, 2), 1.0f) .effect(new EffectInstance(Effects.SPEED, 2400, 1), 1.0f) .effect(new EffectInstance(Effects.ABSORPTION, 2400, 4), 1.
  14. I have no Idea why this crashed or where, but here is the logs of what happened: https://pastebin.com/Lw3ZeAb8 could someone please explain where the error is so I can fix it? or why it didn't crash the second time.
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