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TheSauceShaman

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About TheSauceShaman

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    Tree Puncher
  1. Hey, first time poster here I'm currently working on a terrain generation datapack for an "underdark" dimension, and after learning a bit about the systems for multi_noise biome placement (mostly from this excellent video and this wiki page) i had an idea for a simple (i think) mod that would work well with in tandem with my concept. From what i understand (and let me know if anything is wrong), the multi_noise biome source uses 4 noise distributions; temperature, humidity, altitude, and weirdness, which are all "Perlin" Noise. These are used to decide where to put each biom
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