Hey, first time poster here
I'm currently working on a terrain generation datapack for an "underdark" dimension, and after learning a bit about the systems for multi_noise biome placement (mostly from this excellent video and this wiki page) i had an idea for a simple (i think) mod that would work well with in tandem with my concept.
From what i understand (and let me know if anything is wrong), the multi_noise biome source uses 4 noise distributions; temperature, humidity, altitude, and weirdness, which are all "Perlin" Noise. These are used to decide where to put each biom