Weird, that cause me to error like hell earlier. Oh well, I guess I'll try it again.
Edit: okay, I got them to spawn as separate blocks that drop the respective ores. Next thing is fixing the names. I don't want my periclase called garnierite.
Edit 2: And it's working, thanks for the help.
Second time bothering you guys. I'll make a habit out of this
So, I'm having trouble with creating a metadata block that has differing textures and name from the normal one.
Main .class:
And the BlockScienceMetaOre.class:
Have tried a number of different methods, and I'm feeling really clueless now, so please help.
For the science.
Okay, I found the final mistake, thanks to diesieben's comment, which caused me to check if I was re-declaring them as different values in the PreInit... which was the case and I fixed it, thanks a lot
So, as the title says, I have a "small" problem with configs and meta item IDs...
Without further prattling, here's the code that causes the error:
And the specific error stuff:
as you can see, the compiler decides to just give all three of my items the item ID "256" whenever I try to use a config file to determine them...
Any help is much appreciated, this is prohibiting me from doing science.
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