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timed

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  1. Thank you! That really helped a lot ! But I still have a couple of questions: 1. What is the last arg in block.shouldSideBeRendered(...) for each side? 2. What does the return value do? 3. If I want another texture, what do I do to bind it? 4. If I want just one tile of the texture, how do I do that? 5. Is it better to use TileEntitySpecialRenderer or ISimpleBlockRenderingHandler if I want the texture to change based on TileEntity, and how do I get the RenderBlocks then? Again thank you very much for your answer!
  2. I need to find out how to render an overlay on a block, like the side of the grass block. I looked in the code (RenderBlocks) but there was just too many obfuscated variables, so that there was no easy way to read it. Hoping that someone can help me.
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