Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Klarks

Members
  • Content Count

    95
  • Joined

Community Reputation

0 Neutral

About Klarks

  • Rank
    Stone Miner

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks for replying but field_236193_d_ now is private. How can i set it now
  2. Its kinda working now but how can i choose which of a default ones slots i want to use. For example i dont need head slot or i just shouldn't use it as an index in my container? Now i get the facing thing null = hands and armor vertical = hands horizontal = armor
  3. My constructor looks like this now. public ItemStackHandler handlerCustom; public IItemHandler handlerDefault; public IItemHandler both; LazyOptional<IItemHandler> optional; public WhoreEntity(EntityType<? extends WhoreEntity> type, World worldIn) { super(type, worldIn); handlerCustom = new ItemStackHandler(1); //1 handlerDefault = super.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY,Direction.EAST).orElseThrow(null); both = new CombinedInvWrapper(handlerCustom, ((IItemHandlerModifiable) handlerDefault)); optional = LazyOptional.of(() -> both
  4. I didnt got 2 things. 1.my handleCustom is a ItemStackHandler, i cant combined it with handlerDefault they are different classes 2. How can i override in the constructor and what is facing public ItemStackHandler handlerCustom; public IItemHandler handlerDefault; public IItemHandler both; LazyOptional<IItemHandler> optional; public MyEntity(EntityType<? extends MyEntity> type, World worldIn) { super(type, worldIn); handlerCustom = new ItemStackHandler(1); //1 handlerDefault = super.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY,Direction.EAST)
  5. I have 4 default slots (head,chest,legs,feet) and 1 my custom slot for anty item
  6. Why i need cal super.getCapability? Is new EntityArmorInvWrapper(entity) doing same thing? LivingEntity. it returns handlers which are LazyOptional<IItemHandlerModifiable>[] and they contains same things what i have already created private final net.minecraftforge.common.util.LazyOptional<?>[] handlers = net.minecraftforge.items.wrapper.EntityEquipmentInvWrapper.create(this); public <T> net.minecraftforge.common.util.LazyOptional<T> getCapability(net.minecraftforge.common.capabilities.Capability<T> capability, @Nullable Direction facing) { if (this
  7. If super.getCapability give me the default handlers so what new EntityArmorInvWrapper(entity) do
  8. I created now. public MyEntity(EntityType<? extends MyEntity> type, World worldIn) { super(type, worldIn); handler = getHandler(); optional = create(this); } do i need this? public <T> LazyOptional<T> create(LivingEntity entity) { LazyOptional<IItemHandlerModifiable>[] ret = new LazyOptional[2]; ret[0] = LazyOptional.of(() -> getHandler()); ret[1] = LazyOptional.of(() -> new EntityArmorInvWrapper(entity)); return LazyOptional.of(() -> (T)new CombinedInvWrapper(ret[0].orElse(null), ret[1].orElse(null))); } here
  9. I guess i did it. public <T> LazyOptional<T> create(LivingEntity entity) { LazyOptional<IItemHandlerModifiable>[] ret = new LazyOptional[2]; ret[0] = LazyOptional.of(() -> getHandler()); ret[1] = LazyOptional.of(() -> new EntityArmorInvWrapper(entity)); return LazyOptional.of(() -> (T)new CombinedInvWrapper(ret[0].orElse(null), ret[1].orElse(null))); } public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { if(cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) { // s
  10. I dont even understand what type of value is this. What LazyOptional do, how it works and how i can get ItemHandler from this.
  11. Like this? public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { if(cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) { super.getCapability(cap, side); return LazyOptional.of(() -> (T) getHandler()); } return super.getCapability(cap, side); }
  12. To get my itemhandler.i need to get default living entity slots and my custom slots
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.