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Did they change how modid works in 1.18.2?
oh yeah always mess that up for what ever reason. Thanks
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Did they change how modid works in 1.18.2?
so I'm updating my mod for 1.18 and I'm using this for my main class: @Mod(value = Example.MODID) public class Example { public static final String MODID = "Example"; } the issue is that "value" is giving an error. it works for 1.17 but not for 1.18.2 for whatever reason.
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The_Raven changed their profile photo
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Little confused on how the craftRemainder method works. As well as how to make an item stay in crafting table after crafting?
Ah that makes more sence now thanks
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Little confused on how the craftRemainder method works. As well as how to make an item stay in crafting table after crafting?
Im guessing you just return the same item
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Little confused on how the craftRemainder method works. As well as how to make an item stay in crafting table after crafting?
Could someone explain how craftRemainder method works a little better. The docs were kinda vague on how to use the method Also mainly i want an item like a hammer to make stone into a new stone, but its always consumed in the crafting. How can i stop this. Im thinking craftRemainder is how todo it.
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Quick question: how to make an item be consumed on right click?
Ah thanks
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Quick question: how to make an item be consumed on right click?
I have the item doing what i want, but cant make it get consumed on right click.
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items not extending to java class(1.16)
small question, but how to I make my registry items able to use the code in a java class. or could you tell me how to make the java class into an item. i know extends item, that's not what I'm talking about.
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I'm getting the oddest error
yeah this is fixed now everything is working I had accidently registered an object twice. thanks all for the help
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I'm getting the oddest error
oh probably due to me moving a mod that i made for 1.12, still reformating that. ill probably just finish moving over my mod then post if it got fixed. (if anyone cares) thats you tho
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I'm getting the oddest error
yeah im new to modding so thanks for being patent with me
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I'm getting the oddest error
yeah i did that and now im getting what is in the crash file this is the big one: Caused by: java.lang.RuntimeException: One of more entry values did not copy to the correct id. Check log for details! crash report.txt
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I'm getting the oddest error
uppercase L
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I'm getting the oddest error
sorry, yes, i do have a folder named lang
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I'm getting the oddest error
i have a lang.json under my assets and my mod_id is nightfuel public static final String MOD_ID = "nightfuel"; here is my lang.json { "item.nightfuel.nightmare_fuel": "Nightmare Fuel", "item.nightfuel.living_wood_shard": "Living Wood Shard", "item.nightfuel.dark_tatters": "Dark Tatters", "item.nightfuel.red_gem": "Red Gem", "item.nightfuel.purple_gem": "Purple Gem", "item.nightfuel.orange_gem": "Orange Gem", "item.nightfuel.yellow_gem": "Yellow Gem", "item.nightfuel.blue_gem": "Blue Gem", "item.nightfuel.bullet": "Bullet", "item.nightfuel.cartridge": "Cartridge", "item.nightfuel.firing_mechanism": "Firing Mechanism", "item.nightfuel.revolver": "Revolver", "item.nightfuel.dark_sword": "Dark Sword", "item.nightfuel.fire_staff": "Fire Staff", "item.nightfuel.ice_staff": "Ice Staff", "item.nightfuel.light_staff": "Light Staff", "item.nightfuel.dark_staff": "Dark Staff", "item.nightfuel.blade_staff": "Blade Staff", "item.nightfuel.shadow_chestplate": "Shadow PlateMail", "item.nightfuel.shadow_leggings": "Shadow Chausses", "item.nightfuel.shadow_boots": "Shadow solleret", "item.nightfuel.ruby_crown": "Ruby Crown", "item.nightfuel.flare_earrings": "Flare Earrings", "item.nightfuel.shadow_crown": "Shadow Crown", "item.nightfuel.dark_pickaxe_axe": "Dark Pickaxe-axe", "item.nightfuel.umbric_paper": "Umbric Paper", "item.nightfuel.dark_ink": "Dark Ink", "item.nightfuel.fire_scroll": "Fire Scroll", "item.nightfuel.dark_scroll": "Dark Scroll", "item.nightfuel.hunger_scroll": "Hunger Scroll", "item.nightfuel.haste_scroll": "Haste Scroll", "item.nightfuel.rage_scroll": "Rage Scroll", "item.nightfuel.shadow_heart": "Shadow Heart", "block.nightfuel.living_wood": "Living Wood", "block.nightfuel.living_leaves": "Living Leaves", "block.nightfuel.purple_rock": "Purple Rock", "block.nightfuel.purple_grass": "Purple Grass", "itemGroup.Nightmare": "Nightmare" }
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