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The_Raven

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  1. Could someone explain how craftRemainder method works a little better. The docs were kinda vague on how to use the method Also mainly i want an item like a hammer to make stone into a new stone, but its always consumed in the crafting. How can i stop this. Im thinking craftRemainder is how todo it.
  2. I have the item doing what i want, but cant make it get consumed on right click.
  3. small question, but how to I make my registry items able to use the code in a java class. or could you tell me how to make the java class into an item. i know extends item, that's not what I'm talking about.
  4. yeah this is fixed now everything is working I had accidently registered an object twice. thanks all for the help
  5. oh probably due to me moving a mod that i made for 1.12, still reformating that. ill probably just finish moving over my mod then post if it got fixed. (if anyone cares) thats you tho
  6. yeah im new to modding so thanks for being patent with me
  7. yeah i did that and now im getting what is in the crash file this is the big one: Caused by: java.lang.RuntimeException: One of more entry values did not copy to the correct id. Check log for details! crash report.txt
  8. sorry, yes, i do have a folder named lang
  9. i have a lang.json under my assets and my mod_id is nightfuel public static final String MOD_ID = "nightfuel"; here is my lang.json { "item.nightfuel.nightmare_fuel": "Nightmare Fuel", "item.nightfuel.living_wood_shard": "Living Wood Shard", "item.nightfuel.dark_tatters": "Dark Tatters", "item.nightfuel.red_gem": "Red Gem", "item.nightfuel.purple_gem": "Purple Gem", "item.nightfuel.orange_gem": "Orange Gem", "item.nightfuel.yellow_gem": "Yellow Gem", "item.nightfuel.blue_gem": "Blue Gem", "item.nightfuel.bullet": "Bullet", "item.nightfuel.cartridge": "Cartridge", "item.nightfuel.firing_mechanism": "Firing Mechanism", "item.nightfuel.revolver": "Revolver", "item.nightfuel.dark_sword": "Dark Sword", "item.nightfuel.fire_staff": "Fire Staff", "item.nightfuel.ice_staff": "Ice Staff", "item.nightfuel.light_staff": "Light Staff", "item.nightfuel.dark_staff": "Dark Staff", "item.nightfuel.blade_staff": "Blade Staff", "item.nightfuel.shadow_chestplate": "Shadow PlateMail", "item.nightfuel.shadow_leggings": "Shadow Chausses", "item.nightfuel.shadow_boots": "Shadow solleret", "item.nightfuel.ruby_crown": "Ruby Crown", "item.nightfuel.flare_earrings": "Flare Earrings", "item.nightfuel.shadow_crown": "Shadow Crown", "item.nightfuel.dark_pickaxe_axe": "Dark Pickaxe-axe", "item.nightfuel.umbric_paper": "Umbric Paper", "item.nightfuel.dark_ink": "Dark Ink", "item.nightfuel.fire_scroll": "Fire Scroll", "item.nightfuel.dark_scroll": "Dark Scroll", "item.nightfuel.hunger_scroll": "Hunger Scroll", "item.nightfuel.haste_scroll": "Haste Scroll", "item.nightfuel.rage_scroll": "Rage Scroll", "item.nightfuel.shadow_heart": "Shadow Heart", "block.nightfuel.living_wood": "Living Wood", "block.nightfuel.living_leaves": "Living Leaves", "block.nightfuel.purple_rock": "Purple Rock", "block.nightfuel.purple_grass": "Purple Grass", "itemGroup.Nightmare": "Nightmare" }
  10. i read through the red bit and it says Caused by: net.minecraft.util.ResourceLocationException: Non [a-z0-9_.-] character in namespace of location: Lang:sounds.json and I'm not messing with sounds just yet
  11. so I keep having forge crash when i try and run my code but I get this, from what i can tell rendering error. even wierder that i wanted to add just one line of code, but then it gave me an error when booting up, so i removed it and same error. this was working fine yesterday before i added that line of code. so it is not my code i can say. here is the part that is in red:
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