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For me now it looks hard, for the first realization I will youse "me vatiant" I think soon I will change it to Global Loot Modifiers. When I will have more experiense. Anyways thanks a lot. It was very helpful
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It isn't for beginners at all. Yes?
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So, this variant doesn't allow modpack makers use datapacks. And the best way without restriction is Global Loot Modifiers. So, global_loot_modifiers.json and The serialized json look simple but The LootModifier Subclass... Is it example for loot in chests? Or it is for every loot table
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Ok. What are the differences between this variant and Global Loot Modifiers? As you explained(and as I understand) I can overwrite vanila loot table but if another mod do the same, 1 of us won't work Global Loot Modifiers can "add" items to loot tables and if more than 1 mod change loot table it still will work And this variant - it works, but as you said it wrong tool for it. Why it's wrong tool, what's wrong?
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I have done it! Yahooo So, I didn't used your variant. I take part of code from https://github.com/TeamMetallurgy/Aquaculture/blob/b5a006328b298a6d61b1f26379da8809423c017c/src/main/java/com/teammetallurgy/aquaculture/init/AquaLootTables.java and part from https://github.com/TheIllusiveC4/CombustiveFishing/blob/master/src/main/java/top/theillusivec4/combustivefishing/common/registry/CombustiveFishingLoot.java And make my own code Anyways, thanks a lot :3
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How and for what I can use it? I need to add items to fishing. I realized that I could change a vanilla fishing loot table(i tried it and it works) but i think that it isn't so easy So, I'm newbie in modding and I can be dumb sometimes
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Hello, I'm newbie in minecraft modding and i'm stuck. I need to add new items to fishing loot table but I don't know how. I created fish.json in loot_tables/gameplay/fishing and add here my fish. But it don't work, as I understand I need to registry or smth else this "fish"(if not, please correct me). I saw code of some open sourse mods like "Aquacuture 2" and they do smth like this: @Mod.EventBusSubscriber(modid = BetterFishing.MOD_ID) public class LootTableInit { public static final ResourceLocation FISH = register("gameplay/fishing/fish"); private static ResourceLocation register(String path) { return new ResourceLocation(BetterFishing.MOD_ID, path); } } Why are they doing this and should I use smth similar? P.S. Sorry, if there are mistakes here and it looks unclear(Еnglish isn't my native language)