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Noah_Beech

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Everything posted by Noah_Beech

  1. So in short, don't attempt it, because it is too much work? Well I guess my mod will forever have 100 ID's
  2. Short and sweet, can EVERYTHING use metadata Id's, like tood and armor that take damage? I would really like to know, because I want my mod to take up less id's. Thanks in advance! ~NoahBeech
  3. I can solve your solution, ever heard of redstone clocks, command blocks, and 1.5 update?
  4. If you are confused on how forge is different, make sure to check out some modding tutorials on youtube, they will give you a good idea on how it works! As for updating, it usually does so fairly quickly.
  5. Implement ISpecialArmor and fix the error it gives you by scolling your mouse over and importing, and then adding the methods. The methods should look like this. public ArmorProperties getProperties(EntityLiving player, ItemStack armor, DamageSource source, double damage, int slot) { if (source.getDamageType().equals("fall")) { return new ArmorProperties(0, 1.00, Integer.MAX_VALUE); } else { return new ArmorProperties(0, 0.08, Integer.MAX_VALUE); } } @Override public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot) { return 2; } @Override public void damageArmor(EntityLiving entity, ItemStack stack, DamageSource source, int damage, int slot) { } This makes your boots protect you as much as iron boots, and will negate all fall damage!
  6. Look at the arrow class, It should have segments of code that tick when the arrow hits the ground. Use this to make a tick counter, and when it reaches one, .setdead();
  7. Thanks! I wish I knew about look.____ and getlookvec ,
  8. Sorry If I seem impatient, but this is somewhat-urgent, as I need this done by 1.5
  9. So as of recent, I have been trying to code in an item that launches fireballs (Firecharges ) And have gotton Very far. My main problem is that when I shoot it, the entity likes to spawn in the player, causing damage and stopping the fireball from going anywhere. I know that one can add offset to stop this, but how would I make it so it spawns say, 1 block in front of the player? Firelauncher Fireball entity (Yes it is custom, I wanted to change a few things around and control its direction, however it does extend EntityFireball) Thanks in advance!
  10. Dear LexManos, Today I tried to make a connection with the irc channel and to my dismay I could not connect. After looking around at the MOTD it gave me I found at the bottom of the page a little segment that looked something alot like this. "#minecraftforge Cannot join channel (+b) - you are banned" This was intended to be a personal message, however, it would not let me, so I've decided to share it on the forum. As to why this is I cannot figure out. After looking around on the forums it seems you do not take kindly to appeals such as this one, however If a never posted anything I wouldn't of had a chance at all, so here it is. At the beginning of the week I could connect, and the last I remember doing was asking around how to use Entityplayer.rotationyawhead to direct a custom projectile in a certain direction. All I can ask for is a ban lift, or at least a reason to why My rights to use this service has been denied. All I wish is to use this service respectfully and to be part of the amazing community that both this website and the irc have to offer. It is up to your discretion to determine what should happen, however, and I choose to respect that. If you at all consider this request, the nickname I normally went by was NoahBeech. As for my username on the forum. A long time ago I tried making an account, but I forgot the password, and the retrieve password was being all screwy. If you would like to see my work, please visit http://www.minecraftforum.net/topic/1711724-147-forge-sspsmp-rareores-v103/ And if you would like to contact me, my skype is Noah.Beech and my email is [email protected] Thanks for your time, I hope you do consider my request, would lift a lot of stress. ~NoahBeech

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