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Everything posted by Alexalien

  1. Yeah, no worries i'm going to keep looking. Thanks for your help.
  2. Hi. Yeah I see that now, but the model I have been having an issue with is unexploded_ordnance.obj, and this one doesn't seem to work either while it has no vt textures with nan.
  3. Yeah sorry I will fix this, I hardly ever use Git wasn't even really sure how it works.
  4. Thanks, here is my Git repo. https://github.com/AlexFinchy/ModularMissiles
  5. I have had an issue when using certain OBJ models within my code. [12:19:38] [Worker-Main-8/INFO] [STDERR/]: [net.minecraftforge.client.model.ModelLoaderRegistry:getModel:125]: java.lang.RuntimeException: Could not read OBJ model [12:19:38] [Worker-Main-8/INFO] [STDERR/]: [net.minecraftforge.client.model.ModelLoaderRegistry:getModel:125]: at net.minecraftforge.client.model.obj.OBJLoader.lambda$loadModel$0(OBJLoader.java:87) [12:19:38] [Worker-Main-8/INFO] [STDERR/]: [net.minecraftforge.client.model.ModelLoaderRegistry:getModel:125]: at java.util.HashMap.computeIfAbsent
  6. Hi, I am trying to use a OBJ object file to render an item. All the Forge tutorial information is outdated. Like you can no longer do OBJLOADER.INSTANCE.ADDDOMAIN or whatever. I am finding it really difficult, could someone help. Also if anyone has any good sites to learn how to make mods I would appreciate it (all the information i can find it outdated) ModelFile tree = getExistingFile(modLoc("models/tree.obj")); getBuilder("titanium_ingot").parent(tree).texture("layer0", "item/titanium_ingot"); This is my code, I am just trying to render it to anything right now.
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