Thanks for your reply. You gave me another idea for a solution.
19 : 1 will cause a block update. 2 will send the change to clients. 16 will prevent neighbor reactions (e.g. fences connecting, observers pulsing).
That what I found in Minecraft source for "setBlockState" Function. 🤨
Hello.
I search solution for ignore / stop, event when setBlockState is called.
I want to change block if identical neighbor block change.
But if i setBlockState for one, other update and setBlockState is called... Infinite loop
Flags set on "19" value don't work at all...
Any idea ?