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DrakenXI

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Everything posted by DrakenXI

  1. Thanks for your reply. You gave me another idea for a solution. 19 : 1 will cause a block update. 2 will send the change to clients. 16 will prevent neighbor reactions (e.g. fences connecting, observers pulsing). That what I found in Minecraft source for "setBlockState" Function. 🤨
  2. Hello. I search solution for ignore / stop, event when setBlockState is called. I want to change block if identical neighbor block change. But if i setBlockState for one, other update and setBlockState is called... Infinite loop Flags set on "19" value don't work at all... Any idea ?

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