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Woodside

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Everything posted by Woodside

  1. Seem to be missing RenderMaterial which I cannot find.
  2. Hello, Prior, one could implement IPerspectiveAwareModel to have an item render differently based on hand or GUI. This is no longer the case. I see that when registering an item I can call .setISTER() and provide my own implementation of an ItemStackTileEntityRenderer, but that's used to render a different 3D model instead of just a flat icon. I also found that I couldn't get the method ItemStackTileEntityRenderer.render to even be called if I attached it to an item. Is there a better way to accomplish what I want to do, or do I just have to make a 3D model that looks like a 2D icon for the sake of this? How do I even get it to invoke if that is the case?
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