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Amperka_pro

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Everything posted by Amperka_pro

  1. У меня из за слабого пк еще идет загрузка. Уже 30 минут.
  2. И что теперь? Может я обновился? Я не понимаю, вам больше всех надо?
  3. Optifine flashed in the log, try to delete it.
  4. Манкрафт 1.16 Кароче при применении к itemstack Nbttagcompound, то предмет не применяется, а если зайти в инвентарь, то он как бы вниз сдвинется а потом вверх, очень похоже на то как игрок ест. Есть ли метод, который это может сделать без открытия инвентаря? Русские помогите!
  5. I work at 1.12 with interference. But 1.16, I can't even start minecraft ... Where then?
  6. I have 2 GB of RAM (((Is it advisable to put 1.16? I heard that the latest versions are not stable. On 1.12.2 YOU REFUSE. I live in Russia and it is difficult to upgrade my PC due to lack of money. How do I get support for 1.12? АА блять харе посылать
  7. The main thing is the new version is released, but the optimization is forgotten. People say that even on normal computers it freezes, what should I do with 2 gigabytes of RAM ((((
  8. Well, buy a normal computer, then I'll upgrade. Of course it's easy to say, they themselves would have been in my shoes.
  9. I tried to transfer from the same slot to this one, but it did not work. Tried doing Right click
  10. If I write 1.12, then you will close the question, and if 1.16 then it may not match. How to be?
  11. In general, I decided to work on NBT tags. Using the NbttagCompound class but ran into an incomprehensible problem. If I get the ItemStack via Minecraft.getMinecraft (). Player.getHeldItemMainHand () and use the item.setTagCompound (/ * something * /) method and then immediately throw the item, then the changes will not be applied, and if via PlayerInteractEvent.RightClickItem event and get ItemStack item = event.getItemStack () then after operations with nbt and item drop, it will be applied. Why is that? I noticed that in the first case, if you install nbt and immediately open the inventory, then nbt will be applied, since the item will move up and then down. In the second case, the object will immediately move back and forth. How to do this with a method? Forge 1.12 - 1.16 If anyone knows at 1.12 then tell me, at 1.16 it will do too
  12. I am new to the forum and asked a question to me it was closed for the reason: we do not support 1.12.2, but I cannot update, because I have a weak computer, what should I do?
  13. Гугл переводчик извините ... In general, I decided to work on NBT tags. Using the NbttagCompound class but ran into an incomprehensible problem. If I get the ItemStack via Minecraft.getMinecraft (). Player.getHeldItemMainHand () and use the item.setTagCompound (/ * something * /) method and then immediately throw the item, then the changes will not be applied, and if via PlayerInteractEvent.RightClickItem event and get ItemStack item = event.getItemStack () then after operations with nbt and item drop, it will be applied. Why is that? I noticed that in the first case, if you install nbt and immediately open the inventory, then nbt will be applied, since the item will move up and then down. In the second case, the object will immediately move back and forth. How to do this with a method? Версия Forge 1.12.2 Если вдруг есть русские: Вообщем я решил поработать над тегами NBT. Используя класс NbttagCompound, но столкнулся с непонятной проблемой. Если я получу ItemStack через Minecraft.getMinecraft (). Player.getHeldItemMainHand () и после использую метод item.setTagCompound (/ * что то * /) и после сразу выкину предмет, то изменения не применяется, а если через PlayerInteractEvent.RightClickItem event и получить ItemStack item = event.getItemStack () то после операций с nbt и дропа предмета, он применится. Почему так? Заметил, что в первом случае, если установить nbt и сразу открыть инвентарь, то nbt применится, так как предмет сдвинется вверх, а потом вниз. Во втором случае, предмет сразу туда-сюда передвинется. Как такое сделать методом?
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