As the title says, I want to open a screen to a player when he presses a button. I've tried to use the KeyInputEvent, but now I don't know how to get the player that pressed the button. Is their any way to get the player that pressed the buton? Thanks
Hey,
I've been trying to make a bar for my tileEntity, which shows the energy storage percentage. I have seen that the Vanilla screens are using the blit() function to do this. Can someone explain me what exactly it does and what parameters i need.
Thank you!
Hello,
I think the title says it all. I can't override hasCapability() beacuse ICapabilityProvider don't add this method, altough the docs says it do.
Thank You for your help!