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hammy3502

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Everything posted by hammy3502

  1. Hello, and thank you for the help! The overriding of createSpawnPacket didn't seem to work, though thank you for catching it before it didn't work in multiplayer! Although I'm using the constructor that actually takes in a shooter (I'm having another item spawn the projectile using it), Forge seems to try to spawn it using the FMLPlayMessages.SpawnEntity spawnEntity, World world constructor, where I can't seem to find the shooter, leading me to believe it had been lost. Would there be any way to recover it, and transfer any other data along with it?
  2. Does anyone have experience working with SpriteRenderer? I've been looking around everywhere for the past few hours on how I could render my item similarly to how snowballs/ender pearls/fireballs do, and I've gotten nowhere. Any help would be greatly appreciated! Entity class: https://pastebin.com/LkZE1qLU Renderer: public class PancakeProjectileRender extends SpriteRenderer<PancakeProjectile> { public PancakeProjectileRender(EntityRendererManager renderManagerIn) { super(renderManagerIn, Minecraft.getInstance().getItemRenderer()); } } Registration: RenderingRegistry.registerEntityRenderingHandler(ModEntities.pancakeProjectileEntity, PancakeProjectileRender::new); Using the above, I can confirm the registration runs (I have it run during the FMLClientSetupEvent), but the entity isn't visible in the world. I can confirm that the entity itself works, as it's still able to move and kill entities, just that it doesn't show a hitbox in F3+B and it doesn't render a texture.

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