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About FlamingFox

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    Tree Puncher
  1. I've added a custom item model into the game, but in the inventory it looks dark. In item frames and on the ground it looks fine, though. How would I fix this? My forge version is 1.16.4 - 35.1.4 and here's the item's .json. { "credit": "Made with Blockbench", "textures": { "0": "block/black_concrete", "2": "block/light_gray_concrete", "3": "minecraft_extended:items/hvm_0013", "4": "minecraft_extended:items/hvm_0012", "5": "minecraft_extended:items/hvm_0011", "6": "minecraft_extended:items/hvm_0014" }, "elements": [ { "from": [7.5, 7.5, 10.25], "to": [8.5, 8.5, 11.2
  2. Thanks for the help, I got the HarvestCheck working with oak logs! I was wondering, though, what would be the best way to check every log and plank type? Is there a way to select all logs or would I have to use something like a switch statement? Nevermind, checking it against the wood material works perfectly!
  3. I’m trying to increase the harvest level for logs using a global loot modifier, but I’m not sure how to check the player’s harvest level in one. Thanks in advance.
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