I have an aggressive mob that when it chases the player spin and then continues to follow the player.
entity class
public class EntityHound extends MonsterEntity implements IAnimatable {
private AnimationFactory factory = new AnimationFactory(this);
public EntityHound(EntityType<? extends MonsterEntity> type, World worldIn)
{
super(type, worldIn);
this.ignoreFrustumCheck = true;
}
private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event)
{
event.getCo