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furiusmax55

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About furiusmax55

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    Tree Puncher
  1. I have an aggressive mob that when it chases the player spin and then continues to follow the player. entity class public class EntityHound extends MonsterEntity implements IAnimatable { private AnimationFactory factory = new AnimationFactory(this); public EntityHound(EntityType<? extends MonsterEntity> type, World worldIn) { super(type, worldIn); this.ignoreFrustumCheck = true; } private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event) { event.getCo
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