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Base Class files?
1.7.1. I used the forge gradle install method? I very new to the gradle system
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Base Class files?
I made some rather extensive mods for minecraft 1.5.4 and havent modded since but i am looking to get back into it, and i was wondering what happened to all the base classes for everything in minecraft? like the classes for all the blocks and such? i cant find them any knowledge on this would be much apreciated
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Cant get Forge/Gradle to work please help
I ran gradlew cleanCache and then ran the dcompworkspace and i got the exact same error. Is there something else im doing wrong?
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Cant get Forge/Gradle to work please help
No matter what i try i always get this error. I cant for the life of me figure out whats wrong. **************************** Powered By MCP: http://mcp.ocean-labs.de/ Searge, ProfMobius, Fesh0r, R4wk, ZeuX, IngisKahn, bspkrs MCP Data version : unknown **************************** :extractMcpData UP-TO-DATE :getVersionJson :extractUserDev UP-TO-DATE :genSrgs SKIPPED :extractNatives FAILED FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':extractNatives'. > java.util.zip.ZipException: error in opening zip file * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 20.629 secs
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Forge/Gradle Build Error
Every time i try to set forge up for modding i get this error. Any help would be greatly apreciated **************************** Powered By MCP: http://mcp.ocean-labs.de/ Searge, ProfMobius, Fesh0r, R4wk, ZeuX, IngisKahn, bspkrs MCP Data version : unknown **************************** :downloadClient SKIPPED :downloadServer SKIPPED :getVersionJson :extractUserDev Download http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.7.10-10.13.2.1230/forge-1.7.10-10.13.2.1230-userdev.jar :mergeJars SKIPPED :applyBinPatches :downloadMcpTools :extractMcpData :genSrgs :deobfBinJar Applying SpecialSource... Applying Exceptor... Stripping synthetics... :extractNatives FAILURE: Build failed with an exception. * What went wrong: Could not resolve all dependencies for configuration ':minecraftNatives'. > Could not download artifact 'net.java.jinput:jinput-platform:2.0.5:jinput-platform-natives-windows.jar' > Could not GET 'http://repo1.maven.org/maven2/net/java/jinput/jinput-platform/2.0.5/jinput-platform-2.0.5-natives-windows.jar'. Received status code 503 from server: Service Unavailable * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 1 mins 27.051 secs
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End portal troubles
Hey guys, so i made a portal similar to the nether portal that takes the player to the end. however once there the if you enter the portal in the end it will take you to a weird place were there is no ground and you are just floating in blackness. if anyone knows how to fix this i would very much appreciate the help!
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End portal troubles
Hey guys, so i made a portal similar to the nether portal that takes the player to the end. however once there the if you enter the portal in the end it will take you to a weird place were there is no ground and you are just floating in blackness. if anyone knows how to fix this i would very much appreciate the help!
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Generating tree in custom dimension?
Yes I do know how to generate a structure and yes I do know how to generate a tree in the normal world. I just coyldent figure out how to make it spawn in my dimension
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Generating tree in custom dimension?
Hey i was wondering if anyone knew how to generate a normal tree from the normal minecraft world in my custom dimesion. Any help is much apreciated!
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<SOLVED>World Generation Higher then 128?
Thanks a bunch man! This is a very cool idea
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<SOLVED>World Generation Higher then 128?
Could I see Your code? that's a very interesting idea
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1.5.1 Portal no longer working?
I updated to 1.5.1 and i cant seem to get my portal light up. It worked fine in 1.4.7. If anyone know how to fix this let me know! thanks
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Multiple block/item textures?
Hey does anyone know how to register multiple textures for a single item or block class file? I have a good number of items with similar properties modifying a single item class for simplicity but with the new method of registering textures i cant figure out how to do it that way. Any help is much appreciated! Thanks!
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Change skyland void color?
Hey i have created a sky dimension similar to the aether and it works great except that the void or "sky" under the floating islands is black. I am trying to figure out how to make the same color as the actual sky. Any help is much appreciated! Thanks
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Make ore spawn in certain blocks besides stone? (sand)
Ok first off i am going to say that a complete understanding of java is not necessary to be able to make mods for minecraft. I used minecraft as a tool to learn java and it worked quite well. i now have a pretty solid base understanding of how java operates. So if You have questions please ask and the people that understand it a little better should try to help you learn. Now to fix your spawn height problem you need separate generation parameters for each ore, like this: for(int i = 0; i < 2; i++) { int xCoord = X + random.nextInt(16); int yCoord = random.nextInt(30); int zCoord = Z + random.nextInt(16); //vein max size (new WorldGenMinable(mod_wac.oreWaconium.blockID, 4)).generate(world, random, xCoord, yCoord, zCoord); } for(int i = 0; i < 12; i++) { int xCoord = X + random.nextInt(16); int yCoord = random.nextInt(120); int zCoord = Z + random.nextInt(16); //vein max size (new WorldGenMinable(mod_wac.oreEnder.blockID, 10)).generate(world, random, xCoord, yCoord, zCoord); } for(int i = 0; i < 45; i++) { int xCoord = X + random.nextInt(16); int yCoord = random.nextInt(48); int zCoord = Z + random.nextInt(16); //vein max size (new WorldGenAqua(mod_wac.oreAqua.blockID, 15)).generate(world, random, xCoord, yCoord, zCoord); this will allow you to change the spawn features of each ore individually so your sand ore will spawn higher
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