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bwrobinson13

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  1. 1.7.1. I used the forge gradle install method? I very new to the gradle system
  2. I made some rather extensive mods for minecraft 1.5.4 and havent modded since but i am looking to get back into it, and i was wondering what happened to all the base classes for everything in minecraft? like the classes for all the blocks and such? i cant find them any knowledge on this would be much apreciated
  3. I ran gradlew cleanCache and then ran the dcompworkspace and i got the exact same error. Is there something else im doing wrong?
  4. No matter what i try i always get this error. I cant for the life of me figure out whats wrong. **************************** Powered By MCP: http://mcp.ocean-labs.de/ Searge, ProfMobius, Fesh0r, R4wk, ZeuX, IngisKahn, bspkrs MCP Data version : unknown **************************** :extractMcpData UP-TO-DATE :getVersionJson :extractUserDev UP-TO-DATE :genSrgs SKIPPED :extractNatives FAILED FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':extractNatives'. > java.util.zip.ZipException: error in opening zip file * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 20.629 secs
  5. Every time i try to set forge up for modding i get this error. Any help would be greatly apreciated **************************** Powered By MCP: http://mcp.ocean-labs.de/ Searge, ProfMobius, Fesh0r, R4wk, ZeuX, IngisKahn, bspkrs MCP Data version : unknown **************************** :downloadClient SKIPPED :downloadServer SKIPPED :getVersionJson :extractUserDev Download http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.7.10-10.13.2.1230/forge-1.7.10-10.13.2.1230-userdev.jar :mergeJars SKIPPED :applyBinPatches :downloadMcpTools :extractMcpData :genSrgs :deobfBinJar Applying SpecialSource... Applying Exceptor... Stripping synthetics... :extractNatives FAILURE: Build failed with an exception. * What went wrong: Could not resolve all dependencies for configuration ':minecraftNatives'. > Could not download artifact 'net.java.jinput:jinput-platform:2.0.5:jinput-platform-natives-windows.jar' > Could not GET 'http://repo1.maven.org/maven2/net/java/jinput/jinput-platform/2.0.5/jinput-platform-2.0.5-natives-windows.jar'. Received status code 503 from server: Service Unavailable * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 1 mins 27.051 secs
  6. Hey guys, so i made a portal similar to the nether portal that takes the player to the end. however once there the if you enter the portal in the end it will take you to a weird place were there is no ground and you are just floating in blackness. if anyone knows how to fix this i would very much appreciate the help!
  7. Hey guys, so i made a portal similar to the nether portal that takes the player to the end. however once there the if you enter the portal in the end it will take you to a weird place were there is no ground and you are just floating in blackness. if anyone knows how to fix this i would very much appreciate the help!
  8. Yes I do know how to generate a structure and yes I do know how to generate a tree in the normal world. I just coyldent figure out how to make it spawn in my dimension
  9. Hey i was wondering if anyone knew how to generate a normal tree from the normal minecraft world in my custom dimesion. Any help is much apreciated!
  10. Thanks a bunch man! This is a very cool idea
  11. Could I see Your code? that's a very interesting idea
  12. I updated to 1.5.1 and i cant seem to get my portal light up. It worked fine in 1.4.7. If anyone know how to fix this let me know! thanks
  13. Hey does anyone know how to register multiple textures for a single item or block class file? I have a good number of items with similar properties modifying a single item class for simplicity but with the new method of registering textures i cant figure out how to do it that way. Any help is much appreciated! Thanks!
  14. Hey i have created a sky dimension similar to the aether and it works great except that the void or "sky" under the floating islands is black. I am trying to figure out how to make the same color as the actual sky. Any help is much appreciated! Thanks
  15. Ok first off i am going to say that a complete understanding of java is not necessary to be able to make mods for minecraft. I used minecraft as a tool to learn java and it worked quite well. i now have a pretty solid base understanding of how java operates. So if You have questions please ask and the people that understand it a little better should try to help you learn. Now to fix your spawn height problem you need separate generation parameters for each ore, like this: for(int i = 0; i < 2; i++) { int xCoord = X + random.nextInt(16); int yCoord = random.nextInt(30); int zCoord = Z + random.nextInt(16); //vein max size (new WorldGenMinable(mod_wac.oreWaconium.blockID, 4)).generate(world, random, xCoord, yCoord, zCoord); } for(int i = 0; i < 12; i++) { int xCoord = X + random.nextInt(16); int yCoord = random.nextInt(120); int zCoord = Z + random.nextInt(16); //vein max size (new WorldGenMinable(mod_wac.oreEnder.blockID, 10)).generate(world, random, xCoord, yCoord, zCoord); } for(int i = 0; i < 45; i++) { int xCoord = X + random.nextInt(16); int yCoord = random.nextInt(48); int zCoord = Z + random.nextInt(16); //vein max size (new WorldGenAqua(mod_wac.oreAqua.blockID, 15)).generate(world, random, xCoord, yCoord, zCoord); this will allow you to change the spawn features of each ore individually so your sand ore will spawn higher

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