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bwrobinson13

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Everything posted by bwrobinson13

  1. 1.7.1. I used the forge gradle install method? I very new to the gradle system
  2. I made some rather extensive mods for minecraft 1.5.4 and havent modded since but i am looking to get back into it, and i was wondering what happened to all the base classes for everything in minecraft? like the classes for all the blocks and such? i cant find them any knowledge on this would be much apreciated
  3. I ran gradlew cleanCache and then ran the dcompworkspace and i got the exact same error. Is there something else im doing wrong?
  4. No matter what i try i always get this error. I cant for the life of me figure out whats wrong. **************************** Powered By MCP: http://mcp.ocean-labs.de/ Searge, ProfMobius, Fesh0r, R4wk, ZeuX, IngisKahn, bspkrs MCP Data version : unknown **************************** :extractMcpData UP-TO-DATE :getVersionJson :extractUserDev UP-TO-DATE :genSrgs SKIPPED :extractNatives FAILED FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':extractNatives'. > java.util.zip.ZipException: error in opening zip file * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 20.629 secs
  5. Every time i try to set forge up for modding i get this error. Any help would be greatly apreciated **************************** Powered By MCP: http://mcp.ocean-labs.de/ Searge, ProfMobius, Fesh0r, R4wk, ZeuX, IngisKahn, bspkrs MCP Data version : unknown **************************** :downloadClient SKIPPED :downloadServer SKIPPED :getVersionJson :extractUserDev Download http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.7.10-10.13.2.1230/forge-1.7.10-10.13.2.1230-userdev.jar :mergeJars SKIPPED :applyBinPatches :downloadMcpTools :extractMcpData :genSrgs :deobfBinJar Applying SpecialSource... Applying Exceptor... Stripping synthetics... :extractNatives FAILURE: Build failed with an exception. * What went wrong: Could not resolve all dependencies for configuration ':minecraftNatives'. > Could not download artifact 'net.java.jinput:jinput-platform:2.0.5:jinput-platform-natives-windows.jar' > Could not GET 'http://repo1.maven.org/maven2/net/java/jinput/jinput-platform/2.0.5/jinput-platform-2.0.5-natives-windows.jar'. Received status code 503 from server: Service Unavailable * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 1 mins 27.051 secs
  6. Hey guys, so i made a portal similar to the nether portal that takes the player to the end. however once there the if you enter the portal in the end it will take you to a weird place were there is no ground and you are just floating in blackness. if anyone knows how to fix this i would very much appreciate the help!
  7. Hey guys, so i made a portal similar to the nether portal that takes the player to the end. however once there the if you enter the portal in the end it will take you to a weird place were there is no ground and you are just floating in blackness. if anyone knows how to fix this i would very much appreciate the help!
  8. Yes I do know how to generate a structure and yes I do know how to generate a tree in the normal world. I just coyldent figure out how to make it spawn in my dimension
  9. Hey i was wondering if anyone knew how to generate a normal tree from the normal minecraft world in my custom dimesion. Any help is much apreciated!
  10. Thanks a bunch man! This is a very cool idea
  11. Could I see Your code? that's a very interesting idea
  12. I updated to 1.5.1 and i cant seem to get my portal light up. It worked fine in 1.4.7. If anyone know how to fix this let me know! thanks
  13. Hey does anyone know how to register multiple textures for a single item or block class file? I have a good number of items with similar properties modifying a single item class for simplicity but with the new method of registering textures i cant figure out how to do it that way. Any help is much appreciated! Thanks!
  14. Hey i have created a sky dimension similar to the aether and it works great except that the void or "sky" under the floating islands is black. I am trying to figure out how to make the same color as the actual sky. Any help is much appreciated! Thanks
  15. Ok first off i am going to say that a complete understanding of java is not necessary to be able to make mods for minecraft. I used minecraft as a tool to learn java and it worked quite well. i now have a pretty solid base understanding of how java operates. So if You have questions please ask and the people that understand it a little better should try to help you learn. Now to fix your spawn height problem you need separate generation parameters for each ore, like this: for(int i = 0; i < 2; i++) { int xCoord = X + random.nextInt(16); int yCoord = random.nextInt(30); int zCoord = Z + random.nextInt(16); //vein max size (new WorldGenMinable(mod_wac.oreWaconium.blockID, 4)).generate(world, random, xCoord, yCoord, zCoord); } for(int i = 0; i < 12; i++) { int xCoord = X + random.nextInt(16); int yCoord = random.nextInt(120); int zCoord = Z + random.nextInt(16); //vein max size (new WorldGenMinable(mod_wac.oreEnder.blockID, 10)).generate(world, random, xCoord, yCoord, zCoord); } for(int i = 0; i < 45; i++) { int xCoord = X + random.nextInt(16); int yCoord = random.nextInt(48); int zCoord = Z + random.nextInt(16); //vein max size (new WorldGenAqua(mod_wac.oreAqua.blockID, 15)).generate(world, random, xCoord, yCoord, zCoord); this will allow you to change the spawn features of each ore individually so your sand ore will spawn higher
  16. Hey i was wondering if anyone knew how to make it so there is no absolute bottom to a world, similar to the end or the Aether were if you fall off the terrain you just fall into the void. I thought the code to do it might be in the ChunkProviderEnd but i could not find it. Any help is much appreciated! Thanks!
  17. How did you change the sea level?
  18. I created a portal and a custom portal starter and they both work great in the overworld, but then when i enter the portal and travel to my new dimension, the portal there will not have any portal blocks and i can not create them with my cutsom portal starter. I cant figure out why this is happening. Any help is much apreciated!
  19. Thanks to both of you! for the time being im going to take the easy way out and use the crafting handler, but as my mod progresses i think i will go the custom furnace route. Thanks!
  20. Yes exactly. i have uranium which can be used as a full, and when its used to smelt things i want it to "decay" into plutonium, so add a plutonium ingot to by inventory
  21. Alright thanks for the advice!
  22. I am wondering if anyone knows how to make smelting something have a bi-product. like i smelt say, iron ore, with coal, and as a result the iron ore becomes iron, but also the player is given a item. kinda like a dual output furnace i geuss
  23. Alright so all you have to do is copy the worldgenminable file into a new class called worldgensand or whatever you want to call it. Then delete this line of code at the bottom: if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && (block != null && block.isGenMineableReplaceable(par1World, var38, var41, var44))) And replace it with this: if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && par1World.getBlockId(var38, var41, var44) == Block.sand.blockID) Then you can change the block.sand to whatever block youd like! This also works for the worldgennether class or worldgenend class needed to spawn ores in the nether or end, just change the block.sand to netherrack or end stone. It can also be used to spawn ores at the bottom of oceans and such things by placing this piece of code at the top of the public boolean generate constructer. if (par1World.getBlockMaterial(par3, par4, par5) != Material.water) { return false; } else Telling the block to check if it is touching water and if not to not generate. if it dosent work or i was to confusing let me know and ill try to explain it better! Hope this helps
  24. Solved the problem. I just used the world gen mineable file with a slight tweak. just had one piece of code wrong before
  25. I looked at the mod that contained the oil sands but the world gen file was interlaced with like 10 other files not relted to generating the ores. in short i couldn't figure it out

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