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ajGeneric

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  1. I'm reposting this because for some reason a moderator closed it for supporting piracy, even though it has nothing to do with that. Me and all my friends own the game legitimately, and I am just asking how I would go about making a mod that allows a certain offline-mode name to enter the server, as a troll. If I wanted to support piracy the server would be online-mode false. But I don't that's not what I want. BY "premium" I mean legitimately bought game, and by cracked, i mean using an offline mode account. Once again, me and all the people playing on this server have legitimate minecraft accounts. Hello guys, I am making a small troll mod for 1.16.4 to troll my friends with. We play a modpack of around 15 mods, and there is no server software at the moment for 1.16.4 which supports both spigot and forge. So, I am going to write a small mod instead of a plugin (which I have more experience doing). I was wondering which event decides whether or not to kick the player that is joining when they have a cracked account. The server is premium, and I want to login with a cracked account in order to troll them. The problem is, I'm not sure which event decides if the player is cracked. Does anyone know an event for this, or a possible workaround? Thank you in advance.
  2. Hello guys, I am making a small troll mod for 1.16.4 to troll my friends with. We play a modpack of around 15 mods, and there is no server software at the moment for 1.16.4 which supports both spigot and forge. So, I am going to write a small mod instead of a plugin (which I have more experience doing). I was wondering which event decides whether or not to kick the player that is joining when they have a cracked account. The server is premium, and I want to login with a cracked account in order to troll them. The problem is, I'm not sure which event decides if the player is cracked. Does anyone know an event for this, or a possible workaround? Thank you in advance.
  3. according to the source code, i should be looking to access the chunkMapping thank you once again
  4. ho boi time to learn reflection. what property of ClientChunkProvider do i need to access? Thanks for the help.
  5. the lag is fine, as this action will only be performed upon running a command, if it freezes the game for like 5- 10 seconds thats completely fine. I am trying to get the location of all barrier blocks, then ill tp each player to a random barrier block
  6. The mod I am coding is a client-side only mod. Additionally, the block is not a naturally spawned block. I need to loop through all the currently loaded chunks, and get all blocks of the type i am looking for (barrier block). In the end, I should have a list with the barrier blocks in it. public static List<BlockPos> barrierBlocks = new ArrayList<>(); Does anyone know how to do this? there is nothing in Minecraft.getMinecraft().world for getting all loaded chunks.
  7. ajGeneric joined the community
  8. Hello epic forge modders, I'm trying to send a vanilla packet to the server (Specifically custom payload packet to edit a command block). I looked everywhere online, networking section in forge docs seems to only be about custom packets, and so do all of the threads that i have found. I know that to send a CustomPayloadPacket i need to do it like this: this.mc.getConnection().sendPacket(new CPacketCustomPayload("Channel", packetbuffer)); I'm not sure what data I should add to the buffer and how I should do it, if anybody could help me that would be amazing. Additionally, wiki.vg has no info on updating a command block (here is where i checked: https://wiki.vg/index.php?title=Protocol&oldid=14204), so I am not sure what channel it should be sending to either. Could anybody please help me? Thanks

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