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About Spacerulerwill

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    Tree Puncher

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  1. Hello, does anyone know how I can generate my block, some crystals, in caves. I have tried generating it as an ore in 1 block veins but I would like my crystals to only spawn on cave floors and not inside chunks of stone like most ores do. Sort of like how grass or flowers generates in plains biomes. I am very clueless, any help is appreciated
  2. I have tried to copy the code for the wheat thing exactly as in the documentation, just to see If I can get it to work on anything and it doesn't work. All I have changed is the name of the registry event to tattered_book_dungeons in prep for when I make it affect the dungeons, and the class names to TatteredBookModifier. Do apply is not being called, i tested using a print. @EventBusSubscriber(modid = mod_id, bus = EventBusSubscriber.Bus.MOD) public static class EventHandlers { @SubscribeEvent public static void registerModifierSerializers(@Nonnull final Regis
  3. At the moment doApply is not being called, I'm going to copy exactly how the wheat one works and see If i can get that to work.
  4. Well okay but I removed all my main Java code Here is my global_loot_modifiers.json { "replace": false, "entries": [ "spacerulerwillmagicmod:tatted_book_dungeons" ] } { "conditions": [ { "condition": "minecraft:match_tool", "predicate": { "item": "minecraft:shears" } }, { "condition": "block_state_property", "block":"minecraft:wheat" } ], "seedItem": "minecraft:wheat_seeds", "numSeeds": 3, "replacement": "minecraft:wheat" } Here is my other JSON. You'll immediately notice it has nothing to do with dungeons,
  5. Hello I feel like I have been looking forever now, I am attempting to make my item spawn in simple mob spawner dungeons and need help. I know I have to use global loot modifiers and have tried using the forge documentation but I cannot make any sense of it and would really appreciate some help. HELPP
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