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Everything posted by vassdeniss

  1. From the looks of it LoomContainer still doesn't call onCraftMatrixChanged... What am i missing seriously?
  2. Something like this? @Override public void onCraftMatrixChanged(IInventory inventoryIn) { ItemStack itemStack = base.getStack(); ItemStack itemStack1 = addition.getStack(); ItemStack itemStack2 = result.getStack(); if (itemStack2.isEmpty() && itemStack.isEmpty() || itemStack1.isEmpty()) { this.result.putStack(ItemStack.EMPTY); } super.onCraftMatrixChanged(inventoryIn); updateOutput(); }
  3. because everytime i try to find a reference it never finds me one... Do I need to call it from the tile entity # insertItem?
  4. No but i meant it never gets called manually in vanilla either. I presume i need to call it whenever i place an item inside?
  5. As far as i can see the onMatrixChange never gets called manually? How should I go about implementing this?
  6. I knew it. But isnt that called whenever something in the container is placed?
  7. here: https://github.com/vassdeniss/makoru-1-16-4-source Dont mind the clutter of unorganization ill get to that soon
  8. From what I can understand it doesn't trigger the method
  9. i can't seem to handle the debugger. never used it for mods. How exactly do I do it
  10. I didn’t thought of a debugger. Ill check now. The output doesnt change so no it doesnt work properly. Are the methods written properly?
  11. I made a custom machine in my mod alongside a custom recipe but I can't seem to get the output to update based on the input. Help would be appreciated! Here is how i am trying to implement it in my container. public void updateOutput() { List<SpiritRecipe> list = world.getRecipeManager().getRecipes(ModRecipeSerializers.SPIRIT_TYPE, inventory, world); if (list.isEmpty()) { craftResultInventory.setInventorySlotContents(0, ItemStack.EMPTY); System.out.println("List is empty"); } else { SpiritRecipe spiritRecipe = list.get(0); ItemStack itemstack = spiritRecipe.getCraftingResult(inventory); craftResultInventory.setRecipeUsed(spiritRecipe); craftResultInventory.setInventorySlotContents(0, itemstack); } } @Override public void onCraftMatrixChanged(IInventory inventoryIn) { super.onCraftMatrixChanged(inventoryIn); if (inventoryIn == inventory) { updateOutput(); } }
  12. I know about custom recipes but the anvil uses a recipe container to check if the item can be used and i dont know how to make a custom one.
  13. Well nevermind it does work! Now just how would i be able to make custom recipes for it that a normal anvil can't do?
  14. Why not yeah but that won't make things all work yet in my opinion
  15. I am trying to create a custom anvil for my mod and the approach i am trying is to create a normal vanilla anvil with custom recipe container - i tried creating the block and passing a custom container to it but i do feel a bit stuck and confused on how to do this. Some explanation and guidence would be great! Thanks in advance. package com.vassdeniss.makoru.blocks; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.inventory.container.INamedContainerProvider; import net.minecraft.inventory.container.SimpleNamedContainerProvider; import net.minecraft.stats.Stats; import net.minecraft.util.ActionResultType; import net.minecraft.util.Hand; import net.minecraft.util.IWorldPosCallable; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TranslationTextComponent; import net.minecraft.world.World; import net.minecraftforge.fml.network.NetworkHooks; public class AngelAnvilBlock extends Block { private static final ITextComponent AngelAnvilContainer = new TranslationTextComponent("container.crafting"); public AngelAnvilBlock() { super(Block.Properties.create()); } @Override public ActionResultType onBlockActivated(BlockState p_225533_1_, World worldIn, BlockPos p_225533_3_, PlayerEntity player, Hand p_225533_5_, BlockRayTraceResult p_225533_6_) { if (worldIn.isRemote) { return ActionResultType.SUCCESS; } else { NetworkHooks.openGui(player, ); player.addStat(Stats.INTERACT_WITH_ANVIL); return ActionResultType.CONSUME; } } @Override public INamedContainerProvider getContainer(BlockState state, World world, BlockPos pos) { return new SimpleNamedContainerProvider((id, inventory, player) -> new AngelAnvilContainer(id, inventory, IWorldPosCallable.of(world, pos)), AngelAnvilContainer); } } package com.vassdeniss.makoru.blocks; import com.vassdeniss.makoru.util.RegistryHandler; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.inventory.container.RepairContainer; import net.minecraft.util.IWorldPosCallable; public class AngelAnvilContainer extends RepairContainer { private final IWorldPosCallable field_217070_e; public AngelAnvilContainer(int id, PlayerInventory playerInventory, IWorldPosCallable p_i50102_3_) { super(id, playerInventory, p_i50102_3_); this.field_217070_e = p_i50102_3_; } @Override public boolean canInteractWith(PlayerEntity player) { return isWithinUsableDistance(this.field_217070_e, player, RegistryHandler.ANGEL_ANVIL.get()); } }
  16. I recently got an iMac and now I' m transferring everything i need over - including my mod - but when i try to run it i get this error which i can't find information on it anywhere and would appreciate if anyone can help! Heres the error
  17. Fixed it. Just looked at how vanilla does it in the Features class and implemented it in my own generation class
  18. Still no. Jesus i have no idea heres my registry line public static final RegistryObject<Block> MINT_BUSH_BLOCK = BLOCKS.register("mint_bush_block", MintBush::new); and the mint bush class itself public class MintBush extends SweetBerryBushBlock { public MintBush() { super(Block.Properties.create(Material.PLANTS) .hardnessAndResistance(0, 0) .doesNotBlockMovement() .tickRandomly() .sound(SoundType.PLANT) ); } @Override public ItemStack getItem(IBlockReader worldIn, BlockPos pos, BlockState state) { return new ItemStack(RegistryHandler.MINT.get()); } @Override public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) { int i = state.get(AGE); boolean flag = i == 3; if (!flag && player.getHeldItem(handIn).getItem() == Items.BONE_MEAL) { return ActionResultType.PASS; } else if (i > 1) { int j = 1 + worldIn.rand.nextInt(2); spawnAsEntity(worldIn, pos, new ItemStack(RegistryHandler.MINT.get(), j + (flag ? 1 : 0))); worldIn.playSound((PlayerEntity) null, pos, SoundEvents.ITEM_SWEET_BERRIES_PICK_FROM_BUSH, SoundCategory.BLOCKS, 1, 0.8f + worldIn.rand.nextFloat() * 0.4f ); worldIn.setBlockState(pos, state.with(AGE, 1), 2); return ActionResultType.SUCCESS; } else { return super.onBlockActivated(state, worldIn, pos, player, handIn, hit); } } @Override public void onEntityCollision(BlockState state, World worldIn, BlockPos pos, Entity entityIn) { super.onEntityCollision(state, worldIn, pos, entityIn); } } maybe its something there but I doubt it
  19. How can I look at what unmapped function does what?
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