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rafferty.smith@hotmail.com

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Tree Puncher

Tree Puncher (2/8)

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  1. I don't mind which way i do it, using json loot_table or block break event (it will be useful to know how to do both) i want to override or make a function that will override the existing mc enchant lvl so i can get efficieny 10 book / pickaxe when i break the block. I have heard you can make custom LootFunctions but i cant get my head around how you make it. Any help is appriciated!
  2. I want to make a saturation potion by adding a golden apple to a regeneration potion but i cant find anywhere on how to do it. Ive tried playing around with addRecipe but it doesnt work. Any help is appricated Im on 1.16.5
  3. I tried deleting it off my workspace and adding it back in and it didnt work
  4. I cant remember what i did, i did it yesterday. My code: http://www.github.com/Lollypoplove08/1.16.4-Kitchen-Mod Log: http://www.pastebin.com/m94Lv9ty
  5. I just did something to my mod and now it doesnt work, i dont know what i did tho. I now get the Failed to complete lifecycle event LOAD_REGISTRIES error
  6. It is a tile entity block, the list will max out at 9 slots, so there will be 9 block models (a bit like a composter)
  7. I want to change the .json model of my block depending on the size of my list and I saw something called BlockStates that might be able to do that. How do i use BlockStates to change it? Help is appriciated!
  8. It is intentinal that its only 0-9. System.out is just for testing purposes. Ill watch some videos on OOP. Thanks
  9. Im not an expert in NonNullLists but im not sure why doesnt work. Any help is appriciated
  10. private ItemStackHandler getHandler() { if (handler == null) { handler = new ItemStackHandler(1) { @Override public ItemStack extractItem(int slot, int amount, boolean simulate) { if (getStackInSlot(1) == new ItemStack (Items.MILK_BUCKET)) { return ItemStack.EMPTY; } return super.extractItem(slot, amount, simulate); } }; } return handler; }
  11. Ive tried doing that but it isnt working, i could jsut be doing it wrong
  12. Ok, how do i use the extractItem to only be able to extract a certain item then
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