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HappyCuppy

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  1. I'm playing v1.16 with Forge v36.1.0. I used WorldEdit on a previously-played world to edit a selection - I regenerated the blocks in it and change the biome vertically (made a 2D selection and //expanded with vert). Now no hostile mobs spawn in that area. I can confirm that mobs spawn outside of what I remember the selection is - both on the ground, below ground and above ground - but not inside that area. It didn't happen before the editing with WorldEdit but I can't verify that because I was playing on Peaceful for almost all the time. I tried contracted WorldEdit developers but they didn't know why that happened and thought this doesn't have to do with WorldEdit. Can anyone please help me debug this? I don't even know where to start.
  2. Hi, all, I have a world created in v1.16 with Forge and Quark. Is it possible somehow to transfer a part of the world to v1.12? I want to start using EnderIO but unfortunately it's not available for versions above v1.12.
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