Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About Mariobro85

  • Rank
    Tree Puncher

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. While Fabulous graphics make the particles render behind stained glass and water, the particle rendering itself didn't change. I guess this is just how Minecraft handles particle transparency - at least the behaviour works well Thank you!
  2. @Override public IParticleRenderType getRenderType() { return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT; } It already is.
  3. Hello everyone, I just started modding with Forge and am currently working on custom particles. The particles themselves work perfectly, however, transparent particles make other particles behind them invisible. I know this issue is also present in Vanilla Minecraft and I was hoping that it could be eliminated with Forge since it makes particles with a lot of semi-transparent pixels ugly (as you can see in the attachment). This is the code I use for all my particles: public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.