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Mariobro85

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About Mariobro85

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  1. While Fabulous graphics make the particles render behind stained glass and water, the particle rendering itself didn't change. I guess this is just how Minecraft handles particle transparency - at least the behaviour works well Thank you!
  2. @Override public IParticleRenderType getRenderType() { return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT; } It already is.
  3. Hello everyone, I just started modding with Forge and am currently working on custom particles. The particles themselves work perfectly, however, transparent particles make other particles behind them invisible. I know this issue is also present in Vanilla Minecraft and I was hoping that it could be eliminated with Forge since it makes particles with a lot of semi-transparent pixels ugly (as you can see in the attachment). This is the code I use for all my particles: public void renderParticle(IVertexBuilder buffer, ActiveRenderInfo renderInfo, float partialTicks) {
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