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stin23

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Tree Puncher

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  1. I've created a brief breakdown of how to get your custom ore blocks spawning in the overworld since I wasn't able to find much information on this topic for 1.18. Read the tutorial here
  2. I am creating a new class which extends FoliagePlacer. I would like to add a new argument to the constructor, but that is giving me problems with the Codec definition for the class. public CustomFoliagePlacer(FeatureSpread fs1, FeatureSpread fs2, int height, CustomTree customTree) { super(fs1, fs2); this.height = height; this.customTree = customTree; } The new argument is a custom type so it's not possible to add it as you would like Codec.INT Is there a way I can update the Codec definition so I can use this new argument?
  3. It seems that in previous versions biome.addFeature could be used to add features to a vanilla biome. Is there a way to replicate this in 1.16.5? I'm trying to add a custom tree configured feature to vanilla biomes. Thanks
  4. Hello, I am interested in hiring an experienced mod developer to help me with a project I'm working on. This will be paid. If you are interested please post a bit about your experience with modding, including a portfolio would be preferred. Thanks
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