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About pervll

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    Tree Puncher
  1. But it doesn't seem to work in my project.
  2. I've made an event for my custom enchantment, and it need to change the player's speed. I tried to use PlayerEntity#addPotionEffect but it did bad with the player who has speed effect. How can I just modify the speed of the player?
  3. Ok. I've check the tutorial but It went wrong in my project public class ModDimensions extends ModDimension{ } It says there are no class ModDimension
  4. I want to make a simple custom dimension but I don't know how to do it. I tried to refer to the mod Twilight Forest, but the dimension is too complex for me to read. Can anybody give me a simple example or a tutorial for making custom Dimensions? Thanks.
  5. Ok. I got it. Thanks and I'm almost done.😀
  6. The event file: @SubscribeEvent public static void onWithVoidSpeedEnchantment(LivingEquipmentChangeEvent event, ItemStack itemStack, LivingDamageEvent event2) { LivingEntity player = event.getEntityLiving(); EquipmentSlotType slot = event.getSlot(); if (player instanceof PlayerEntity) { if (EnchantmentHelper.getMaxEnchantmentLevel(RegistryHandler.VOID_SPEED.get(), player) > 0) { player.addPotionEffect(new EffectInstance(Effects.SPEED, 1, 3)); } } } And I don't now how to do damage to player. The register file: public static final Defe
  7. And how can I check the enchantment? I used EnchantmentHelper#getMaxEnchantmentLevel but failed
  8. I'm really new in forge modding, so how can I check if the entity is a player? if (player instanceof PlayerEntity){ } like this?
  9. I have added an enchantment to my mod and it has some problem when running the mod. The feature of the enchantment should be: When the feet slot have this enchantment, the player get a speed 3 effect The player will hurt 1/40 of the probability for every 20 blocks movement The register file: public static final DeferredRegister<Enchantment> ENCHANTMENTS = DeferredRegister.create(ForgeRegistries.ENCHANTMENTS, Technology.MOD_ID); private static final EquipmentSlotType[] LEGS = new EquipmentSlotType[]{EquipmentSlotType.FEET}; public static final RegistryObject&l
  10. I want to make a RPG in my mod, but I don't know how to make that.
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