You will want to put this line in during the client setup event:
RenderTypeLookup.setRenderLayer(BERYLGLASS, RenderType.getCutout());
EDIT: Actually you'll probably want to use getTranslucent instead:
RenderTypeLookup.setRenderLayer(BERYLGLASS, RenderType.getTranslucent());
That will cause a translucent effect similar to ice. The one I mentioned previously is just for non-translucents like glass.