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TYPyz

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Everything posted by TYPyz

  1. Did you find a solution for this?
  2. Hello, I'm new to modding I just started a Java course and I wanted to put into practice what little I learned by creating a simple Minecraft mod. I didn't think creating a mod required all this Java knowledge (which I don't have) so I followed various tutorials on how to set up the workspace and to create the bases that is a custom block, a custom item and how to make the block spawn in the world. Now I would like to make the block spawn in the world more infrequently and in 1 block veins. To do this I realized that I should use "Feature.EMERALD_ORE" and "ReplaceBlockConfig" instead of "Feature.ORE" and "oreFeatureConfig". Unfortunately I couldn't find any tutorial or examples on how to use the emerald feature, I've also tried to look at how mojang adds it to minecraft and I didn't figure out how to adapt it to my mod. Any help is welcome, if you have any examples to show me I would be super grateful and in case you want to take a look at my code I'm pushing everything I do on my github https://github.com/TYPyz/dNode
  3. i would prefer to not use a datapack so i can include this mod into the modpack file to automate the install process
  4. Hi I am creating a modpack and within this modpack there are various mods which create different iron ores. I would like to create a mod that modifies the loot tables of a mod in such a way that breaking a limestone_iron_ore drops me a raw_iron_ore. The raw_iron_ore, however, is added by another mod. For the moment what I did was create a mod containing this loot table: https://pastebin.com/1HtqqpzE Unfortunately it didn't work. I guess it is a little more complicated than that and therefore I wonder if anyone could help me as I do not have the slightest experience in programming of any kind, giving me some tips and some advice on how to do so that this loot table overwrites that of the two mods .

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