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Everything posted by Duendilandia

  1. Also the alpha is really transparent. I want the same alpha as water. In this photo my alpha is 192 and the RenderType is translucentNoCrumbling(). How can I get the same alpha?
  2. I have create a quad with TER, it has the texture of water_still from vanilla Minecraft. The problem is that the texture is grey and I want to add it some color. I know how to do it, but when I add some color (red for example, whis is rgb(255, 0, 0)) it looks really strange. I think the problem is with the alpha. This is the quad code: private void addVertex(Matrix4f matrix, Matrix3f matrixNormal, IVertexBuilder vertexBuilder, float red, float green, float blue, float alpha, int combinedOverlay, int combinedLight) { vertexBuilder.vertex(matrix, 0.8125F, 0.9375F, 0.1875F).color
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