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About Vidiri

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    Tree Puncher
  1. In older versions of the game, the floating point values for the brightness in the nether was equivalent to the equation y=0.2059*(e^0.1054x) with y being the floating point brightness value (0.0 to 1.0) and x being the integer light level (0-15). In other words, the Nether's light level 15 starts at brightness value 1.0, with each subsequent lower number being reduced by 10%. (For comparison, the overworld does the same thing except it's 20%, meaning a light level of 0 in the nether had a brightness value close to what 8 is in the overworld.) This is no longer the case as of snapshot 20w
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