Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

pjones1234

Members
  • Content Count

    1
  • Joined

  • Last visited

Community Reputation

0 Neutral

About pjones1234

  • Rank
    Tree Puncher

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I have a GuiButton that is being instantiated with an offset value. It is then being transformed as below before being drawn: GlStateManager.translate(guiLeft, guiTop, 0); GlStateManager.scale(guiScale, guiScale, guiScale); How can I transform the values of `mouseX` and `mouseY` to essentially reverse the scaling, so that when passed to `drawButton` they are of same scale and position of the original coordinates, meaning that the hover check and the like will work? Thanks in advance.
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.