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PORTB

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  1. I am replacing that vanilla code to detect when the player breaks a block on the client side (i.e. setting hasBrokenBlock = true), since there is no event that does that directly. I am not sure how else to do it
  2. I have made a mod that prevents overmining by allowing you to mine 1 block at a time. I used the InputEvent.ClickInputEvent event (I could have used mixins but I didn't know about them at the time). Somehow this is breaking the centrifuge from resourceful bees. This is repeatable. I can't think of anything I am doing that could cause that, since I am not even touching recipes. My code is here https://github.com/PORTB/precise-mining-minecraft Sorry for not having much input of my own, I am not very experienced and I don't understand how this is happening

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