Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

PORTB

Members
  • Content Count

    2
  • Joined

  • Last visited

Everything posted by PORTB

  1. I am replacing that vanilla code to detect when the player breaks a block on the client side (i.e. setting hasBrokenBlock = true), since there is no event that does that directly. I am not sure how else to do it
  2. I have made a mod that prevents overmining by allowing you to mine 1 block at a time. I used the InputEvent.ClickInputEvent event (I could have used mixins but I didn't know about them at the time). Somehow this is breaking the centrifuge from resourceful bees. This is repeatable. I can't think of anything I am doing that could cause that, since I am not even touching recipes. My code is here https://github.com/PORTB/precise-mining-minecraft Sorry for not having much input of my own, I am not very experienced and I don't understand how this is happening
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.