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TheUltimateEngine

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  1. Yeah, that fixed it. It's the smallest things sometimes. Thanks for the help.
  2. Sorry if this sounds dumb, but what exactly is invalid about it?
  3. TheUltimateEngine changed their profile photo
  4. Hello, I've been trying to mod multiple entities (in this case mobs) into the game. After initially having quite a bit of trouble with the new syntax (last time I wrote a Forge mod was in 1.8) I started to look into existing mods in order to figure things out. I actually managed to get a single entity to work properly with some mostly copy-pasted code, but after adding a second one, upon trying to summon it, the EntityRenderManager crashed the game with the crash report description that is in the title. I since rewrote a lot of code because after searching through a bunch of forums it turned out the code I had earlier had a bunch of depreciated stuff in it, but now after the rewrite I still get the same crash but now with both entites (a.k.a. none of them work now). The full crash report is as follows: https://pastebin.com/0eRdCCxM My code: Main Class: https://pastebin.com/6E8nVpqP Rendering Registries: https://pastebin.com/jn2yx69c Entity Registries and Attribute Init: https://pastebin.com/zyrtsLeb Renderer Classes (both are pretty much the same): https://pastebin.com/7wgdSbJN
  5. This is my first time posting on this forum, so I don't know If I should make a completely new post for this, but I am having trouble with a similar thing. EntityRenderManager.shouldRender is throwing a NullPointerException, but the decription is "Unexpected Error". I tried doing what OP did but it didn't fix anything. I have seperate classes for the Renderers though and it might have something to do with that. Can I just post my code here or should I create a new topic as mentioned? (Dont wanna upset anyone)

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