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stopper

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Everything posted by stopper

  1. matrixStack.translate(0d, 1.5d, 0d); Worked perfectly! Thanks!
  2. My model for some reason floating in air. Renderer: Model: Entity:
  3. Looks like it fixed by itself. Will create new thread if it happens again.
  4. This is my TileEntity code: If I try to get item from any slot (itemHandler.getStackInSlot(0)), it returns air x1. It seems I can store items (that I'am placed in isValid()) in block, insert and extract.
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