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P4NTH3R27

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Tree Puncher

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  1. I'm working on a tiberium mod and I want the block to replace nearby grass and dirt, but it won't spread no matter how I try to make it. I'm not sure exactly what I'm missing here, but a few hours ago I felt close to figuring it out and now it's slipping from my grasp. I feel like it's staring me in the face, too. Forgive me if it's messy. package com.P4NTH3R27.arimod.blocks; import java.util.Random; import com.P4NTH3R27.arimod.init.BlockInit; import com.P4NTH3R27.arimod.init.ItemInit; import net.minecraft.block.Block; import net.minecraft.block.BlockDirt; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.ItemBlock; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class TiberiumGrass extends BlockBase { public static final Block block = null; public TiberiumGrass(String name, Material material, float hardness, float resistance, int miningLevel, String tool) { super(name, material, hardness, resistance, miningLevel, name); setUnlocalizedName(name); setRegistryName(name); setHardness(5.0f); setResistance(5.0f); setHarvestLevel("shovel", 2); this.setItemDropped(() -> ItemInit.tiberium_shard); this.setTickRandomly(true); this.setDefaultState(this.blockState.getBaseState()); BlockInit.BLOCKS.add(this); ItemInit.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName())); } @Override public void onBlockAdded(World world, BlockPos pos, IBlockState state) { super.onBlockAdded(world, pos, state); int x = pos.getX(); int y = pos.getY(); int z = pos.getZ(); world.scheduleUpdate(new BlockPos(x, y, z), this, this.tickRate(world)); } @Override public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { BlockPos blockpos = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1); IBlockState iblockstate = worldIn.getBlockState(blockpos); IBlockState iblockstate1 = worldIn.getBlockState(blockpos); int x = pos.getX(); int y = pos.getY(); int z = pos.getZ(); if (((iblockstate1.getBlock() == Blocks.DIRT))) { worldIn.setBlockState(blockpos, this.getDefaultState()); } worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn)); } }
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