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SiniKraft's Achievements

Tree Puncher

Tree Puncher (2/8)



  1. Hello, I'm trying to update my code from 1.16 to 1.18 As I can see, lots of imports changed (and others stuff) I've heard about a tool which automatically update code (of course I'll need to update other parts of code) But is there sth that changes, for example World into Level Thanks !!!
  2. Hello ! What I want is to make player able to jump and walk normally, but without any blocks below. I want to base my code on what the boat do, but I can't find any method or sth which shows me how player lands boat. Thanks!
  3. I know ๐Ÿ˜„ here it is : Item Class : https://pastebin.com/jFQsnafW When Left clicked block : https://pastebin.com/PttYmCyr On block right click with item : https://pastebin.com/ZwiZp2Qf
  4. Sorry, I did not use the right word .. Do I need to include the item class ?
  5. So you want I repost the entire java classes ?
  6. I know you can't convert for example double a; to int without (int). Of course I asked you a way to get it as CompoundTag. Thanks to your response, my code did compile ๐Ÿ˜ฎ But when trying to restore a block with its tile entity, items are not replaced !! I tried with a furnace, for example. I've put things to burn in it. I stored the furnace into my item, and placed back after. The new furnace was still burning (lit=true) but the items inside it disappears !! How can I fix that ?? Thank you ! ๐Ÿ˜
  7. Ok, I succeeded in saving TileEntity to item. BUT, when I'm trying to restore ... Here i'm trying to get Blockstate from save data in item. bs = NBTUtil.readBlockState(nbt.get("bs")); but I got error error: incompatible types: net.minecraft.nbt.INBT cannot be converted to net.minecraft.nbt.CompoundNBT It's strange because it can convert a CompoundNBT to INBT without any problems, but how can I do to INBT -> CompoundNBT ? Thanks!
  8. Okay I think I'll just low the explosion power ... ๐Ÿ˜‚
  9. Thanks for your reply. TileEntity.write() takes a CompoundNBT as first argument ? What I need to put in ? Or do I need to use getTileData() ?? Thanks!
  10. Wow ! Thanks a lot for your help. Just temporarily. Because an explosion of 12 000 power makes the server not responding for a long time, even on client, after 3 minutes of no response, I get in the console thread-?? died !
  11. Hello ! I want to make a potion effect which spawns randoms explosions at the player location. I've already disabled block damage. I want to know how to disable these explosions damage, only for the player which owns the effect. I don't want to completely disable damage of the player, just tnt damage. Also I want the explosion not to move the player, but to move any other entity around. How can I do that ?? (And how to increase server max tick time, but in game - not in server.properties -) Thanks in advance !
  12. Thanks for your reply !! I think I'm wrong, but i cannot see TileEntity#save or loadStatic. I don't know if I am right, but It seems that TileEntity doesn't contain the Container. And.. It must be a stupid question, but, how do I put this Nbt data to the item ?? Thanks a lot
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