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Mad Alchemist

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  1. It seems like class name conversion goes wrong: Z:\Dev\Zombienation-1.17>gradlew -PUPDATE_CLASSNAMES=true updateClassnames > Configure project : Java: 16.0.2 JVM: 16.0.2+7-67(Oracle Corporation) Arch: amd64 WARNING: This project is configured to use the official obfuscation mappings provided by Mojang. These mapping fall under their associated license, you should be fully aware of this license. For the latest license text, refer below, or the reference copy here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md, You can hide this warning by running the `hideOfficialWarningUntilChanged` task WARNING: (c) 2020 Microsoft Corporation. These mappings are provided "as-is" and you bear the risk of using them. You may copy and use the mappings for development purposes, but you may not redistribute the mappings complete and unmodified. Microsoft makes no warranties, express or implied, with respect to the mappings provided here. Use and modification of this document or the source code (in any form) of Minecraft: Java Edition is governed by the Minecraft End User License Agreement available at https://account.mojang.com/documents/minecraft_eula. > Task :extractRangeMap java.lang.IllegalArgumentException: Could not get Binary name! com/madalchemist/zombienation/CreativeTab.java @ 223 at net.minecraftforge.srg2source.extract.ExtractUtil.getInternalName(ExtractUtil.java:39) at net.minecraftforge.srg2source.extract.SymbolReferenceWalker.getInternalName(SymbolReferenceWalker.java:105) at net.minecraftforge.srg2source.extract.SymbolReferenceWalker.process(SymbolReferenceWalker.java:406) at net.minecraftforge.srg2source.extract.SymbolReferenceWalker$1.visit(SymbolReferenceWalker.java:750) at org.eclipse.jdt.core.dom.SimpleName.accept0(SimpleName.java:198) at org.eclipse.jdt.core.dom.ASTNode.accept(ASTNode.java:3055) at org.eclipse.jdt.core.dom.ASTNode.acceptChild(ASTNode.java:3103) at org.eclipse.jdt.core.dom.SimpleType.accept0(SimpleType.java:195) at org.eclipse.jdt.core.dom.ASTNode.accept(ASTNode.java:3055) at net.minecraftforge.srg2source.extract.SymbolReferenceWalker.acceptChild(SymbolReferenceWalker.java:93) at net.minecraftforge.srg2source.extract.SymbolReferenceWalker.process(SymbolReferenceWalker.java:544) at net.minecraftforge.srg2source.extract.SymbolReferenceWalker$1.visit(SymbolReferenceWalker.java:769) at org.eclipse.jdt.core.dom.TypeDeclaration.accept0(TypeDeclaration.java:509) at org.eclipse.jdt.core.dom.ASTNode.accept(ASTNode.java:3055) at org.eclipse.jdt.core.dom.ASTNode.acceptChildren(ASTNode.java:3126) at org.eclipse.jdt.core.dom.CompilationUnit.accept0(CompilationUnit.java:258) at org.eclipse.jdt.core.dom.ASTNode.accept(ASTNode.java:3055) at net.minecraftforge.srg2source.extract.SymbolReferenceWalker.safeWalk(SymbolReferenceWalker.java:81) at net.minecraftforge.srg2source.extract.RangeExtractor$1.acceptAST(RangeExtractor.java:234) at org.eclipse.jdt.core.dom.CompilationUnitResolver.resolve(CompilationUnitResolver.java:1065) at org.eclipse.jdt.core.dom.CompilationUnitResolver.resolve(CompilationUnitResolver.java:661) at org.eclipse.jdt.core.dom.ASTParser.createASTs(ASTParser.java:1001) at net.minecraftforge.srg2source.extract.RangeExtractor.batchGenerate(RangeExtractor.java:250) at net.minecraftforge.srg2source.extract.RangeExtractor.run(RangeExtractor.java:149) at net.minecraftforge.srg2source.RangeExtractMain.main(RangeExtractMain.java:116) at net.minecraftforge.srg2source.ConsoleTool$Redefined.main(ConsoleTool.java:115) at net.minecraftforge.srg2source.ConsoleTool.main(ConsoleTool.java:48) (and this repeats for every class in my mod) I see libraries, including forge, but cannot find required classes inside
  2. I have created mod for 1.16.5, and it works well enough. But, when I tried to port it to 1.17, I found that MOST of minecraft classes used in mod are no longer available (event bacic ones like block, item, entity, etc.). IntelliJ IDEA marks almost every line as error. What actually happened? Is 1.17 so much incompatible? Or there was some error in workspace setup? This is my build.gradle
  3. Hi! I am trying to make my own zombie apocalypse mod, and I want to make my zombies look different. A good example how it must look are zombies in "7 Days to die" game. I want to use player skins as textures for my zombies, but they look completely screwed up on zombie model. And, if I use player model instead, textures fit perfectly, but zombie walks like player, not like zombie. Do I have to create my own model for my zombies? Or is there a way to make player model move like zombie / fit player skin on zombie model? I know you will recommend me to look at vanilla classes. I already did it. There are a lot of variable names like p_212850_1_, which makes code very hard to understand...
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