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the structure in the world is not comparable 1.16 - 1.19
this is the main fashion class
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the structure in the world is not comparable 1.16 - 1.19
when trying to find through the command, this structure does not exist public ExampleMod() { { IEventBus eventBus = FMLJavaModLoadingContext.get().getModEventBus(); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); ModStructures.register(eventBus); ModBlocks.BLOCK.register(eventBus); eventBus.addListener(this::setup); MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { { event.enqueueWork(() -> { ModStructures.setupStructures(); ModConfiguredFeatures.registerConfiguredStructures(); }); }
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I need a block to be placed on the right mouse button
the problem is that if(!world.is Client Side) red is Client Side) red
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I need a block to be placed on the right mouse button
complete nonsense stop copying information from forge's website how should it work in your opinion
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Server side verification
more precisely, I need a condition for the method that works on the new version
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Server side verification
I need to check the block on the server side but can't find isClientSide
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INSTALLING THE BLOCK USING THE ELEMENT
?
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INSTALLING THE BLOCK USING THE ELEMENT
unfortunately I didn 't mix it up I know the basics of java but I don't understand how to apply them
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INSTALLING THE BLOCK USING THE ELEMENT
unfortunately I didn 't mix it up
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INSTALLING THE BLOCK USING THE ELEMENT
How to fix infinite recursion ?
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INSTALLING THE BLOCK USING THE ELEMENT
[12:30:23] [Render thread/FATAL] [ne.mi.co.ForgeMod/]: Preparing crash report with UUID c028e287-13b2-432b-b43b-f1fa91002cd0 [12:30:23] [Server thread/ERROR] [minecraft/MinecraftServer]: Encountered an unexpected exception java.lang.StackOverflowError: null at net.minecraft.util.palette.PalettedContainer.lockedSwap(PalettedContainer.java:110) ~[forge:?] {re:classloading} at net.minecraft.world.chunk.ChunkSection.setBlockState(ChunkSection.java:60) ~[forge:?] {re:classloading} at net.minecraft.world.chunk.ChunkSection.setBlockState(ChunkSection.java:54) ~[forge:?] {re:classloading} at net.minecraft.world.chunk.Chunk.setBlockState(Chunk.java:253) ~[forge:?] {re:classloading} at net.minecraft.world.World.setBlockState(World.java:228) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.World.setBlockState(World.java:205) ~[forge:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.World.setBlockState(World.java:315) ~[forge:?] {re:classloading,pl:accesstransformer:B} at com.el_elemental.overlord_mod.materials.Items.SaltyIngot.onItemRightClick(SaltyIngot.java:25) ~[?:?] {re:classloading} at com.el_elemental.overlord_mod.materials.Items.SaltyIngot.onItemRightClick(SaltyIngot.java:27) ~[?:?] {re:classloading} [12:30:23] [Server thread/FATAL] [ne.mi.co.ForgeMod/]: Preparing crash report with UUID 98a088e3-f32c-4397-8a89-d32c0a456ac4
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INSTALLING THE BLOCK USING THE ELEMENT
problem exit the game when you try to install the block with the help of an item
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INSTALLING THE BLOCK USING THE ELEMENT
package com.el_elemental.overlord_mod.materials.Items; import com.el_elemental.overlord_mod.utils.ModItemGroups; import net.minecraft.block.Blocks; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD) public class SaltyIngot extends Item { public SaltyIngot() { super(new Properties().group(ModItemGroups.MOD_MATERIALS_TAB)); } @SubscribeEvent public ActionResult<ItemStack> onItemRightClick( World world, PlayerEntity player, Hand hand) { if (!world.isRemote) { world.setBlockState(new BlockPos(1, 1, 1), Blocks.DIAMOND_BLOCK.getDefaultState()); } return this.onItemRightClick(world, player, hand); } }
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1.16.5 mob attack when taking damage from player
how can I force a mob that has received damage to attack my player
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I can't create an attribute 1.15
creating a mob public static AttributeModifierMap.MutableAttribute setCustomAttributes() { return MobEntity.func_233666_p_() .createMutableAttribute(Attributes.ATTACK_SPEED, 12.0D) .createMutableAttribute(Attributes.ARMOR,1.0D) .createMutableAttribute(Attributes.ATTACK_DAMAGE, 20.0) .createMutableAttribute(Attributes.MAX_HEALTH, 10.0D) .createMutableAttribute(Attributes.MOVEMENT_SPEED, 0.250D); it used to work out now it doesn't porsle .func_233666_p_ () the next line is highlighted in red. createMutableAttribute(Attributes.ATTACK_SPEED, 12.0 D) and so on
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