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Elemental

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Tree Puncher

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  1. how can I force a mob that has received damage to attack my player
  2. creating a mob public static AttributeModifierMap.MutableAttribute setCustomAttributes() { return MobEntity.func_233666_p_() .createMutableAttribute(Attributes.ATTACK_SPEED, 12.0D) .createMutableAttribute(Attributes.ARMOR,1.0D) .createMutableAttribute(Attributes.ATTACK_DAMAGE, 20.0) .createMutableAttribute(Attributes.MAX_HEALTH, 10.0D) .createMutableAttribute(Attributes.MOVEMENT_SPEED, 0.250D); it used to work out now it doesn't porsle .func_233666_p_ () the next line is highlighted in red. createMutableAttribute(Attributes.ATTACK_SPEED, 12.0 D) and so on
  3. creating a mob public static AttributeModifierMap.MutableAttribute setCustomAttributes() { return MobEntity.func_233666_p_() .createMutableAttribute(Attributes.ATTACK_SPEED, 12.0D) .createMutableAttribute(Attributes.ARMOR,1.0D) .createMutableAttribute(Attributes.ATTACK_DAMAGE, 20.0) .createMutableAttribute(Attributes.MAX_HEALTH, 10.0D) .createMutableAttribute(Attributes.MOVEMENT_SPEED, 0.250D); it used to work out now it doesn't porsle .func_233666_p_ () the next line is highlighted in red. createMutableAttribute(Attributes.ATTACK_SPEED, 12.0 D) and so on
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