
theOriginalByte
Forge Modder-
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Everything posted by theOriginalByte
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Gradle and mcmod.info file problems
theOriginalByte replied to theOriginalByte's topic in ForgeGradle
ahhhhhh.. okay! thanks! -
Gradle and mcmod.info file problems
theOriginalByte replied to theOriginalByte's topic in ForgeGradle
What does the upload archives gradlew task do? -
Gradle and mcmod.info file problems
theOriginalByte replied to theOriginalByte's topic in ForgeGradle
Yeah intellij Idea... okay.. guess i'll just configure my runs to do that -
Hey everyone, So I setup a new mod workspace and it seemed to be working fine until I started the tests. For whatever reason the gradle process resources isn't working and the data that should be put in the version section of the mcmod.info file isn't being put in. I've tried everything I could think of to get it to work but it just wouldn't. Do any of you know what I did wrong? Here are the files: Gradle: http://chopapp.com/#49kzf2d8 mcmod.info: http://chopapp.com/#xnu7afrx
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[1.7.10]Custom shovel with potion effects
theOriginalByte replied to theOriginalByte's topic in Modder Support
Thank you! I was thinking that might be it but i wasn't sure.. Let me fix it -
[1.7.10]Custom shovel with potion effects
theOriginalByte replied to theOriginalByte's topic in Modder Support
Here is the item class. https://github.com/KaminoCoding/CommuMod/blob/release/V.-1.6_BugFix_%2316/src/main/java/io/cyb3rwarri0r8/commumod/items/ItemRubyShovel.java The swing isn't animating when it digs. It may be something with the potion effect. Let me try changing it and i'll update the post. UPDATE: Sure enough changing the potion to regeneration fixes the animation.. maybe it has to do with the level of dig speed i'm using? -
[1.7.10]Custom shovel with potion effects
theOriginalByte replied to theOriginalByte's topic in Modder Support
Tried that and it still doesn't work... -
[1.7.10]Custom shovel with potion effects
theOriginalByte replied to theOriginalByte's topic in Modder Support
like this? Tried that and it still doesn't fix it This also doesn't help. Even with the super.onUpdate above. -
[1.7.10]Custom shovel with potion effects
theOriginalByte replied to theOriginalByte's topic in Modder Support
I'm wondering if its a problem with the forge code... i might look through it.. or update to the latest version of 1.7.10 -
[1.7.10]Custom shovel with potion effects
theOriginalByte replied to theOriginalByte's topic in Modder Support
Yeah i don't know whats wrong. I can do the same on a sword and it works fine -
[1.7.10]Custom shovel with potion effects
theOriginalByte replied to theOriginalByte's topic in Modder Support
nope.. assuming using !world.isRemote in an if statement is the right way to get it to work server side... also i'm on the latest recommended version of forge 1.7.10 -
[1.7.10]Custom shovel with potion effects
theOriginalByte replied to theOriginalByte's topic in Modder Support
If i remove the onUpdate the shovel works like it should and has the swing animation when breaking blocks -
[1.7.10]Custom shovel with potion effects
theOriginalByte replied to theOriginalByte's topic in Modder Support
Yeah the swing animation when its being used doesn't happen... and its only supposed to give you haste when its in the players hand http://take.ms/Ub8ji -
[1.7.10]Custom shovel with potion effects
theOriginalByte replied to theOriginalByte's topic in Modder Support
This is what i get back https://gist.github.com/Cyb3rWarri0r8/73789d984a4b651fc375#file-ruby-shovel-log-L253 Its weird like it mixes between it is remote and isn't... it can't seem to decide or something -
Hey everyone! I have a shovel with potion effects added through the onUpdate method. It doesn't animate a swing but adds the buffs. Am I doing something wrong? Here is my item class: https://github.com/KaminoCoding/CommuMod/blob/release/V.-1.6_BugFix_%2316/src/main/java/io/cyb3rwarri0r8/commumod/items/ItemRubyShovel.java
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[1.7.10]Modeling/Rendering problems
theOriginalByte replied to theOriginalByte's topic in Modder Support
What does any of this have to do with my issue? I can't get my block to rotate if you aren't going to help stay off my thread. You know, I'm not 30 and have taken Java classes in college or whatever. I'm still in highschool trying to learn for fun and you all aren't being helpful. Telling me to learn Java doesn't help me it just pisses me off. The whole purpose of a forum is to be able to help one another. Plus, Its not like I just come here for my issues. I always spend at least an hour googling for tutorials or info on what I want to do before I come here for assistance. -
[1.7.10]Modeling/Rendering problems
theOriginalByte replied to theOriginalByte's topic in Modder Support
I'm sorry, I don't speak ass hole. The float was just me trying to figure out why it was crashing; It was initially set to int. As for the other stuff that’s me coding at 11 o'clock at night. I know Java to a degree but I can't figure out what I need to do with certain things. Such as instantiation. I'm still learning what needs to be instantiated and what doesn't. What the heck is a TESR? Tessellator? Thanks for the help. If you do not know how to initialize a variable in Java, you don't even know one of the most basic things in Java, and you really shouldn't mod Minecraft. So: I do know how to! I just don't know when!! I'm still learning Java. -
[1.7.10]Modeling/Rendering problems
theOriginalByte replied to theOriginalByte's topic in Modder Support
I'm sorry, I don't speak ass hole. The float was just me trying to figure out why it was crashing; It was initially set to int. As for the other stuff that’s me coding at 11 o'clock at night. I know Java to a degree but I can't figure out what I need to do with certain things. Such as instantiation. I'm still learning what needs to be instantiated and what doesn't. What the heck is a TESR? Tessellator? Thanks for the help. -
[1.7.10]Modeling/Rendering problems
theOriginalByte replied to theOriginalByte's topic in Modder Support
I did that but everytime I try to run it this is what happens: -
[1.7.10]Modeling/Rendering problems
theOriginalByte replied to theOriginalByte's topic in Modder Support
I used the stuff to set the metadata but it didn't change anything. I have the model placing the texture in the right place but the black bounding areas aren't in the right rotation. How do I fix that? -
[1.7.10]Modeling/Rendering problems
theOriginalByte replied to theOriginalByte's topic in Modder Support
Ok! I'll have to try that. Thanks! -
[1.7.10]Modeling/Rendering problems
theOriginalByte replied to theOriginalByte's topic in Modder Support
^anyone?? -
[1.7.10]Modeling/Rendering problems
theOriginalByte replied to theOriginalByte's topic in Modder Support
So I have it all together but now I'm not sure how to get it to rotate based on the direction players are facing. I tried setting it with the block methods but I don't think I did it right so it didn't rotate. -
Hey everyone! I'm trying to model a peripheral for computercraft and I keep running into the problem of making the sides meet. This is the code I have so far. https://github.com/Cyb3rWarri0r8/CCUUID/blob/master/src/main/java/io/cyb3rwarri0r8/ccuuid/client/ModelUUIDGenerator.java This is what I have it looking like so far.
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[1.7.10]Changing Vanilla Ore Generation
theOriginalByte replied to theOriginalByte's topic in Modder Support
I actually learned about events from your tutorials. Thank you for making them! I think I know what I need to do but how exactly do I find the blocks being populated since the event only gives an X and Z coord and .getBlock() requires a Y? I thought of doing a random but figured it wouldn't work out well.