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Xyndra

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Everything posted by Xyndra

  1. So what you are saying is that I should only make my mod for like 1.12.2, 1.14.4, 1.16.5, 1.17.1, etc?
  2. My code is only Entity and Keycode specific, it does not contain world generation
  3. I am trying to create a mod which supports multiple forge versions at the same time (but only for one root version) These are the relevant things of mod.toml: loaderVersion="[33,36]" version="${file.jarVersion}" [[dependencies.examplemod]] modId="forge" mandatory=true versionRange="[33,36}" ordering="NONE" side="BOTH" [[dependencies.examplemod]] modId="minecraft" mandatory=true versionRange="[1.16.2,1.17)" ordering="NONE" side="BOTH" And these are the relevant things of build.gradle: buildscript { repositories { maven { url = 'https://maven.minecraftforge.net' } mavenCentral() } dependencies { classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.+', changing: true } } minecraft { // ... mappings channel: 'snapshot', version: '20200514-1.16' // ... } dependencies { minecraft 'net.minecraftforge:forge:1.16.2-33.0.61' } You can find the console error log here: https://pastebin.com/hyewQ0cV
  4. I want to make a mod that can scaffold, but it looks like a player
  5. I tried tons and tons of possible solutions but noting is working. I found out how to turn the render, but the f3 yaw and pitch values are still not changing. Please help
  6. Could you please explain this further and maybe show a scribble or something how it should look
  7. I am trying to create a mod which changes some vanilla item properties on the client, however getting: java.lang.IllegalStateException: Can not register to a locked registry. Modder should use Forge Register methods. Does anyone have an idea how I could achieve that?
  8. I don't know what is happening with optifine, but that was it, thanks.
  9. The unexecuted mods are tool swap and entity-xray(Mine is entity-xray)
  10. I have multiple mods in my client, however, some aren't being activated. I even created one of these mods myself, which worked in the coding editor, but not in the actual client. Sorry, I didn't send the log, but I couldn't find the directory. Thank you in advance
  11. But if I do that, the block will be insta-breakable with hand
  12. The problem is not the drop, but that leaves get insta-sheared in vanilla, but take time in the mod.
  13. I am trying to create my own leaves for my own tree, however they can't be sheared because of some reason. Here is the code of the object: public static final LeavesBlock PALMLEAVES = new LeavesBlock(Block.Properties.copy(Blocks.OAK_LEAVES).noOcclusion().harvestTool(ToolType.HOE));
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