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GamerMomB

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  1. Um… Cocoa is not a mod. It’s the code that runs the OS. It will show up in all log reports on every app because that’s what is running the system. https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/CocoaFundamentals/WhatIsCocoa/WhatIsCocoa.html#//apple_ref/doc/uid/TP40002974-CH3-SW16
  2. These are packs I've played a few weeks ago. I tried a new one, which is the one logged in pastebin. When that crashed with the GLFW error again, I went to check my existing packs. They all crash on startup now. Everything was working fine over a week ago. I am using an M1 Mac, and this was an issue early on but it had been fixed since last year. Has something changed recently that causes this error again? The packs were downloaded through CurseForge app, using whichever version of forge is recommended. Java is updated... We also run a server on an older intel Mac, we installed a 1.16.5 modpack on that and it worked fine, so this is definitely the M1 issue happening again. The log is here: https://pastebin.com/Pi39pwd4
  3. I am using M1 Mac, and I know this issue was fixed by at least Forge last year in 1.16 and up. Everything was working fine until I tried to run a new 1.16.5 modpack. (Rustic Waters 2) But it's not just that pack, it's all of my existing 1.16.5 packs that I have already been playing. Has something changed that makes the fix stop working? And have others started to have this problem again? I've also tried various versions of Forge that are available for 1.16.5, including the newest and that doesn't seem to matter. As a side question: I understand that this is an Apple problem in most cases right now, but I wonder if and when more ARM based chips start coming to Windows machines if this will become an issue that doesn't just affect mac users? The Log (hopefully with the Debug included, I ticked the box at least when it was starting) can be found here: https://pastebin.com/RdbsXaDK (Also, that added code that people were using in the argument before Forge added a fix, never worked for me) Thank you for any help or kind suggestions/information you can give about this.
  4. Are there plans to add the GLFW error suppression to version for 1.15.2? Conquest Reforged building mod was only just updated to 1.15.2 last month but I still can't access it as the M1 Mac error still happens in this version. I'm happy to see you fixed it in 1.16 though.
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