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NastyStuffy

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  1. Using this event, you can turn off teleportation and prohibit being on the territory or on the block?
  2. I want to create coordinates that cannot be teleported, and stand on them
  3. 1. It's more convenient for me 2.It is forbidden?
  4. The essence of this code, when any player appears at coordinates 120 x 20 at z and at any height, he will be teleported 2 blocks back at x and z coordinates and will write a message that other players cannot see in any way import com.mojang.authlib.GameProfile; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.vector.Vector3d; import net.minecraft.util.text.StringTextComponent; //import net.minecraft.util.text.TranslationTextComponent; import net.minecraft.world.World; public class ClassName extends PlayerEntity{ public ClassName(World p_i241920_1_, BlockPos p_i241920_2_, float p_i241920_3_, GameProfile p_i241920_4_) { super(p_i241920_1_, p_i241920_2_, p_i241920_3_, p_i241920_4_); Vector3d no_escape = new Vector3d(120.000, position().y, 20.000); Vector3d PlPos = position(); if(PlPos.x == no_escape.x && PlPos.z==no_escape.z) { teleportTo(no_escape.x-2, no_escape.y-0, no_escape.z-2); sendMessage(new StringTextComponent("No way!"), getUUID()); } } @Override public boolean isSpectator() { return false; } @Override public boolean isCreative() { return false; } }
  5. This created itself when I wrote extends PlayerEntity in the class
  6. What does World stand for p_i241920_1_, BlockPos p_i241920_2_, float p_i241920_3_, GameProfile (I think it has something to do with my data, so I will censor it) { super (p_i241920_1_, p_i241920_2_, p_i241920_3_, p_i241920_4_?
  7. I figured out what # is, but can you please give me an example code on how to use it? I tried to create a variable of type String (String PlPos = getPosition (); but nothing works for me
  8. What does # stand for?
  9. How to get the player's coordinates and interact with them (for example, teleport to other coordinates)?
  10. What is the counterpart for .hardnessAndResistance ()? I dont have this properties in list public static final RegistryObject<Block> ADVANCED_BLOCK = BLOCKS.register("advanced_block", () -> new Block(AbstractBlock.Properties.of(Material.EXPLOSIVE, MaterialColor.METAL).harvestLevel(10).harvestTool(ToolType.PICKAXE).hardnessAndResistance(5f, 6f) )); }
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